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Heroes Of Might And Magic Обсуждение игр серии Heroes Of Might And Magic, решение технических проблем

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Старый 13.08.2014, 15:29   #1
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Might & Magic: Heroes VII - обсуждение

Might & Magic: Heroes VII





Издатель: Ubisoft
Разработчик: Limbic Entertainment
Издатель в России: ?
Дата выхода: 29 сентября 2015
Платформа: Православная
Официальный сайт: www.mmh7.com


Системные требования:
Скрытый текст:

Минимальные:
OS: Windows 7 SP1 or Windows 8/8.1 (Only 64bit)
Processor: Intel Core i5 660 3.3 GHz or AMD Phenom II X4 955 @ 3.2 GHz
RAM: 4 GB
Video card: NVidia GeForce GTX460 or AMD Radeon HD5850 (1024 MB VRAM)

Рекомендуемые:
OS: Windows 7 SP1 or Windows 8/8.1 (Only 64bit)
Processor: Intel Core i5 2400 @ 3.1 GHz or AMD FX-6100 @ 3.3 GHz
RAM: 6 GB
Video card: NVidia GeForce GTX670 or AMD Radeon HD7870 (2048 MB VRAM)



Might & Magic: Heroes VII поведают историю о молодом Герцоге Иване, который ведет борьбу за восстановление мира в обстановке гражданского конфликта.

Столкнувшись с необходимостью принять политические решения и побороть критические последствия восхождения Герцога на Имперский престол, 6 советников из 6 различных фракций решили поддержать его притязания на правление. Они ведают Ивану славные истории о легендарных героях из прошлого Асхана, чтобы он смог по их примеру выбрать правильный путь к власти и самостоятельно вершить свою судьбу.


Расы в игре:




Концепты:

Скрытый текст:
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Последний раз редактировалось Meiеr_Link; 30.12.2016 в 11:01.
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Старый 28.10.2015, 22:24   #401
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НУ так что там с играбельностью? Уже можно приобретать или все так же плохо?
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Старый 28.10.2015, 23:46   #402
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Halkbigus, пока рано.
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Старый 29.10.2015, 11:11   #403
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Halkbigus, думаю эту игру лучше купить в декабре 2017 по новогодней скидке большего эти жулики не заслуживают, может баги до этого времени залатают и баланс.
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Старый 29.10.2015, 11:18   #404
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ze_energy, не факт, 6ую все еще до конца не залатали %D
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Старый 29.10.2015, 11:38   #405
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Уже можно приобретать или все так же плохо?
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пока рано.
Так хотя бы скорость загрузки увеличилась? У меня это стало единственной большой претензией, на остальное закрыл глаза.
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Геймеры - это люди, которых объединяют игры.
Слово может привести к катастрофе или породить гармонию в мире.Следите за речью.

Хороших вам игр и времени на них!
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Старый 29.10.2015, 11:42   #406
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ALEXEVIAN, пишут в патчноутах что да, на деле скорее нет.
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Старый 29.10.2015, 16:42   #407
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Так хотя бы скорость загрузки увеличилась? У меня это стало единственной большой претензией, на остальное закрыл глаза.
У меня игра сразу грузилась секунд двадцать, после патча ничего не изменилось. На форумах полно людей с двухминутными загрузками, не знаю, помогло ли им или нет.
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Старый 29.10.2015, 20:25   #408
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Ясно-понятно. Спасибо всем за ответы, ушел в негодовании искать на что еще потратить кровные.
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Старый 30.10.2015, 14:04   #409
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Новый микропатч.
Цитата:
[Fixed] Crash when loading a save with a governor with high diplomacy skill set in a town.
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Старый 30.10.2015, 23:28   #410
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Может кто в курсе как бороться, почему то несмотря на почти полностью пройденную кампанию за некров не отображается прогресс в зале славы, там по прежнему только первая карта пройдена, но это ещё полбеды, не работают также и стим-достижения, только первую карту засчитало остальные нет.
Скорее всего это из за последних патчей, но может есть какой то секрет. В остальном патчи облегчили жизнь, хотя бы квесты выполнять в определенной последовательности уже не нужно, и на глазок чуть подкрутили/поправили графу.

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Надеюсь я правильно понял, что кривое пропадание анимации и звуков пофиксили, если да, то гуд.
Да, стало лучше в этом плане.

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Так хотя бы скорость загрузки увеличилась? У меня это стало единственной большой претензией, на остальное закрыл глаза.
дольше 10-15 секунд ничего не грузится после 1.3.

Последний раз редактировалось Enzо; 30.10.2015 в 23:31. Причина: Добавлено сообщение
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Старый 05.11.2015, 17:22   #411
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Might & Magic Heroes VII - Update 1.4
Date: November 05th, 2015
Release note: see below

General
[Fixed] AI Speed/Adventure Speed/Combat Speed from the Options menu will change to their default values when the user Loads or starts any save/load action
[Fixed] Improved the destruction physics in Siege combats
[Improved] The saturation of the world has undergone a major overhaul based on user feedback.
* The colors are stronger and more saturated.
* The contrast has been improved.
* Brighness has been adjusted.
[Improved] There are new options regarding camera rotation:
* Mouse right click rotation can be disabled
* Mouse rotating sensibility can be adjusted
* Keyboard rotating sensibility can be adjusted
* Also the smoothness of the rotating has been improved
[Improved] Added a new option in the Settings to enable/disable Atmospheric Fog
[Fixed] The defeated heroes will still appear on the minimap after a save/load operation
[Fixed] Game crashes on the loading screen if a save created contains a hero with governor abilities unlocked and is assigned as governor of town
[Improved] Adjusted decision logic when considering attacking another player (taking into account relative player strength [relative to target] and absolute current strength [relative to all other players]
[Improved] Adjusted AI reachability calculations to have more up to date info when saving and loading
[Improved] Adjusted AI hero turn prioritisation to consider reinforcing heroes to move first
Multiplayer
[Fixed] The issue of the game getting stuck if the last AI player loses in his own turn.
[Fixed] More occurences of out of synch caused by AI in Multiplayer.
[Fixed] An issue of the game gets stuck when the client quits the lobby while launching Duel multiplayer session.
[Fixed] An issue when a multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase.
[Fixed] An issue when a session goes out of Sync when the hero interacts with blind monastery again after learning an ability.
[Fixed] An issue that thieves guild opens on all the player's screen, when one player enter's "Den of thieves" building.
[Fixed] An issue of "Unable to connect to the server" message received if the user double clicks Join game on Online Game Browser.
[Fixed] An issue of no error message received if the Host closes an open slot after the Client had joined the same.
[Fixed] An issue of the number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions.
[Fixed] An issue of the game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army (SimTurns).
[Fixed] An inconsistency of the Session settings for the Client on the Game Browser screen.
[Fixed] Game going at the start of the game when rapidly ending the first turn.
[Fixed] The game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army
[Fixed] The number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions
[Fixed] No error message received if the Host closes an open slot after the Client had joined the same
[Fixed] The session went out of sync after resources pick up and end turn
[Fixed] Multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase
[Fixed] Hero has no creatures in his Army on selecting a Random Hero and match cannot be started
[Fixed] Game gets stuck when the client quits the lobby while launching Duel multiplayer session
[Fixed] Session goes out of Sync when the hero interacts with blind monastery again after learning an ability
Gameplay Mechanics
[Fixed] Entering a magic guild level 3 and upwards crashes the game
[Fixed] The player cannot flank properly on destroyed Siege walls
[Fixed] Game gets stuck while attacking with the special ability of Imperial Griffins "Diving Attack" on enemy creatures
[Fixed] Area of control effects are not properly updated after save load.
[Fixed] The "Soul Reaver" ability is not functional
[Fixed] The Golden Dragon highlights tiles in a linear pattern as if he will use an ability when hovering the curson on a creature stack
[Fixed] Namtaru can attack a second time if you wait after the first shot
[Fixed] Die and idle animations don't seem to be affected by game speed change
[Fixed] Resource income prediction of the resource bar is increased after save/load
[Fixed] Areas of control of closed players are still colored in the underground on map start
[Fixed] Warfare Healing Sister and Healing Tent plays healing animation instead of end turn animation
[Fixed] Treant Synergy effect is activated on dead creatures
[Fixed] Rare crash when having too many particles attached to armies on long playsessions on the adventure map
[Fixed] Erratic Hero Decal behaviour (disappearing and re-appearing seemingly randomly)
[Fixed] Crash with Suzerain ability when a governor with said ability was assigned to a town
[Fixed] Gamespeed overriding from savegames
[Fixed] Floating adventure objects behaving erratically (disappearing into the ground)
[Fixed] A crash with battle sites after loading a game and getting defeated there
[Fixed] A crash with having a lot of creature growth enhancers built in towns
[Fixed] Minimap update on map start to properly reflect Areas of Control
[Fixed] Random duel armies to give proper random army
[Improved] Creature movement stop animation to scale properly with gamespeed
[Improved] Waiting time after moving a creature in combat map to scale with gamespeed
[Improved] Hero animation speed scaling with gamespeed in adventure map
[Improved] Idle and die animation speeds to scale better with gamespeed
[Improved]Optimised GUI calls on adventure maps when updating the hero list
Level Design:
Academy 1
[Fixed] Creatures have no collision with gate's towers after warfare unit hit's them on combat map

Academy 3
[Fixed]The Water level rises back up if a Saved Game is Loaded after The Flood

Academy 4
[Fixed] Fahada does not retain her level and progress from Map 1
[Fixed] External dwelling ignores area of control

Haven 2
[Fixed] AI does not end it's turn after talking with Masfar the first time when using a savegame

Dungeon 1
[Fixed] No collision on the edge of the bridge in the underground layer
[Fixed] The "Shadowsteel Refinery" can never be built.

Dungeon 2
[Fixed] No collision on the edge of the cliff near Dungeon Fort in the underground layer

Stronghold 1
[Fixed] Wrong portrait is used for Kanoni
[Fixed] Random, non-interactable Stronghold hero standing around
[Fixed] Performing a save/load operation after demolishing the wizard statue will play the dam destruction sound effects, on am_stronghold_map1
[Fixed] Performing two save/load operations will misplace a quest marker and make another one persist after completing the Centaurs quest

Sylvan 1
[Fixed] One-eyed rock fort is not visible if the video settings - visual density is kept on low or medium

Final Map 2
[Fixed] Hero clips with the 'Mass Grave' structure
[Fixed] Artifact can be seen to be levitating in the air near the castle 'Barr Abhainn'
[Fixed] Nolwenn's level and skills are not transferred over from the previous map

Necropolis 5
[Fixed] Mouse-over tooltip pop-up for "Well of Souls" spills out of the screen on certain points

The Story of Solmyr and the Efreet
[Fixed] Multiple artifacts appear to be levitating in the air throughout the map
Editor
[Improved] Custom Campaigns
* New fix for hero transfer from one map to the next, which was broken when the hero's properties were changed before, as the old fix had some sideeffects.
The downside of the new fix is that existing campaign heroes have to be manually patched: Open the affected heroes on all maps. In the properties uncheck "Save Progress". Click OK, open the properties and check "Save Progress" again. Save the maps and republish the Campaign.
[Fixed] "Close All Popups" spawns the screen in the middle of the map
[Fixed] Underground layer cannot be deleted from Map Properties
[Fixed] Game crashes after completing a Combat Map launched using Play Map
[Fixed] Editor crashes on adjusting the Map Grid Controller Properties
[Fixed] "Hide or reveal object"-node will not clear the icon out of the Minimap.


Игра теперь быстро грузится, цвета стали насыщенными, ИИ хоть и тупит, но водит армии и берет ресурсы. Вот теперь уже можно раздумывать о покупке, если кто собирался.
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Старый 05.11.2015, 18:25   #412
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Новый патч. Как обычно, простыня текста изменений.
Игра теперь быстро грузится, цвета стали насыщенными, ИИ хоть и тупит, но водит армии и берет ресурсы. Вот теперь уже можно раздумывать о покупке, если кто собирался.
Нифига. Аддоны жду. Повырезали крутые расы (типа голосование решило, ага), ясно что их еще введут. Я хочу полного погружения на несколько недель. А не так, сейчас кусочек и когдааааа-нибууууудь еще кусочек... уж лучше потерплю.
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Старый 05.11.2015, 18:37   #413
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Можно вообще не играть в это, попробуйте Chaos Reborn лучше.
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Старый 08.11.2015, 07:21   #414
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Лучше в старые добрые пятые рубиться.
А ценник в 2к рублей на 7-ых меня отпугивает. Это издевательство за бета-версию брать столько рублей.
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Старый 19.11.2015, 19:39   #415
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Новый патч.
Скрытый текст:
General

• [Improved] Visitable Neutral buildings now indicate on the minimap if they are already visited by the current hero.
• [Improved] There are new buttons to merge armies in towns.
• [Improved] Revamped the Animation system to have smoother combat animations.
• [Improved] Centaur and Centaur Marauder have melee penalty.
• [Improved] Dungeon build tree layout (Connector between Black Market and Shadowsteel Refinery).
• [Improved] Clicking End Turn will stop an ongoing command when a command is running, instead of stopping the command and immediately ending the turn and the turn can be ended once the command has finished cleanly
• [Fixed] Long loading times experienced due to recompiling of shaders when using different 'Shader Quality' Settings.
• [Fixed] Wrong power values for Minotaur and Blade Dancer.
• [Fixed] Wrong damage range for Tamed Cyclops on Warfare master rank.
• [Fixed] Fog Shroud not suppressing the Nova of the Fire Elemental and the Lilim.
• [Fixed] Loading savegame would crash due Serialization stopping by trying to spawn static Emitter or Actor.
• [Fixed] Altar of Sacrifice coud produce stacks with a stack size of 0
• [Fixed] Unresolved placeholder variable in Poison Cloud tool tip.
• [Fixed] The NPC symbol not appearing/disappearing on top of some heroes
• [Fixed] A crash with Stone Spikes sometimes crashing the game when restarting combat
• [Fixed] A problem with armies sometimes restoring their position to an invalid cell when saving and loading
• [Fixed] Speed settings resetting when completing a campaign map
• [Fixed] If the user loses only the units that were added with Reinforcements skill, they will be subtracted from the base creatures instead
• [Added] Each faction now has an additional two heroes;
o Ann
o Kengi
o Alesia
o Christian
o Lucretia
o Naadir
o Ajit
o Nur
o Ivor
o Gem
o Salvin
o Sephinroth
• [Added] The following neutral creatures are now in the game to fight.
o Light Elemental
o Dark Elemental
o Mermaid
o Kappa
o Shadow Panther

Multiplayer

• [Fixed] Replacing human players with AI from a multiplayer savegame
• [Fixed] Game goes Out of Sync if the client try to learn a skill during the AI turn in sim turns
• [Fixed] Necromancy pop up remains on screen and the user goes inside of a combat of the other user under certain conditions
• [Fixed] Getting corrupted combat screen when one player have Necromancy popup open and another engages him in sim turns.
• [Fixed] Game getting Out of Sync after some time when conquerring a garrison of another player
• [Fixed] On a session with Sim-turns settings ,the user is able to retreat by using the ESC key even when the retreat option is greyed out
• [Improved] Reduced AI lag for clients in combat.
• [Improved] System to avoid Out of Sync in Combat.
• [Fixed] The combat is canceled when the server attacks the client and the client selects retreat option.
• [Fixed] Title will crash for the client on loading screen in certain conditions.
• [Fixed] Warfare units with active skills not affected by combat timer in simturns.
• [Fixed] Mobile shooters not affected by combat timer.
• [Fixed] Player sometimes getting stuck after combat.
• [Fixed] The bug of the cancel button not working.
• [Fixed] Black bars not disapperaing after spectating.
• [Fixed] Warfare units with active skills not affected by combat timer in simturns.
• [Fixed] The bug of heaven dragon that was causing Out of Sync in combat.
• [Fixed] The bug where AI was crashing for the host in sometimes
• [Fixed] Necromancy causing Out of Sync in SimTurns in manual combats
• [Fixed] Out of Sync caused by increasing skill after loading a Savegame.
• [Fixed] Out of Sync related to bad morale.
• [Fixed] Defeating an enemy Hero causes Artifacts to be stolen twice
• [Fixed] The splitting of creature stacks in tactics mode in multiplayer.
• [Fixed] Possibility to do a Hero Attack when your unit has bad morale.
• [Fixed] Queuing multiple same commands accidentally in SimTurns.
• [Fixed] Join order important when joining a loaded SimTurns game.
• [Fixed] The hero is stuck and cannot continue the game after performing certain steps
• [Fixed] Client redirect to the main menu and for host is displayed as client joins the session under certain scenario
• [Fixed] GUI correctly updates for spectators.
• [Fixed] Idol of fertility could be applied multiple times in sim turns
• [Fixed] Having the "Artefact pack" from Uplay reward activated will bring a multiplayer session on out of sync in certain conditions
• [Fixed] Missing Multiplayer Loca keys for some popups users could receive in sim turns.

Gameplay

• [Improved] Adjusted general path calculation algorithm to properly take into account terrain costs when not calculating for specific hero (improves Caravan time estimation).
• [Improved] Reworked Cover system for Sieges:
o Cover will be given to creatures inside the walls, and will affect attacking them from outside the walls. When a wall is destroyed, there is check for Line of Sight to see if there is a clear shot. If the target is still behind intact walls in relation to the shooter, the cover bonus will be applied.
• [Fixed] Issue with luck-based effects triggering too early, leading to inconsistent behaviour in some combats (e.g. crits of Gold Dragon and Cuirassier). Also the game will not go out of sync in MP when Gold Dragon rolls a critical hit anymore.
• [Fixed] Failed Instant Recall cast does not count as a spellcast on the current day
• [Fixed] Metamagic Expert skill overrides Paragon's Master of Magic once Metamagic bonus reaches 5 during a battle

Level Design

• General:
o [Added] New skirmish map "Mercators Misfortune"
o [Added] New scenario map "Mirym"
o [Added] New combat maps (CM_Snow_01, CM_Snow_02, CM_Snow_03, CM_Ice_01, CM_Greenland_Coast, CM_Greenland_Hills_2, CM_Sylvan_Coast, CM_Underground_Mushrooms)
o [Added] New siege map for underground garrisons (SG_Garrison_Dungeon)
o [Improved] Adventure objects are revealed immediately rather than after a hero takes a step.
o [Fixed] Start/Win/Lose combat trigger to trigger at a more appropriate time (could break the Final Map 2 quest vs Wilhelm)
o [Fixed] Rotate Army node now properly rotates armies.
o [Fixed] Can no longer select a faction in Scenario lobby
• Haven 2:
o [Fixed] Spamming ESC after talking to Masfar will result Masfar and Gloria not going back to their intended positions.
• Haven 4:
o [Fixed] Ship spawned by north east shipyard to be reachable.
• Yeshtar's Promise:
o [Fixed] A floating staircase.
• Ice Demon:
o [Fixed] An issue where two critters shared one tile
• Ivan map 2:
o [Fixed] An issue with players not being able to procede after defeating Wilhelm. Same thing applied to Seamus.
o [Fixed] Some AOC and mine property from beginning of the map.
• Dungeon 1:
o [Fixed] Quest Organized Crime to work when target mines were plundered more than just once.

AI

• [Improved] AI aggressiveness according to selected AI difficulty
• [Improved] AI scoring in terms of fighting effort to make fighting more appealing in some cases
• [Improved] AI boldness in regards to engaging neutral armies
• [Improved] AI will try to use Instant Recall when reinforcing its armies
• [Improved] AI scoring logic for direct damage spells

Editor

• [Fixed] issues with the camera
• RMG
o Max player count is correctly set even after switching map size after setting player count.
o Rebalanced the placed neutral armies
• [Fixed] Blank or incomplete maps cannot be published.
• [Fixed] Potential scripting issues if heroes are referenced whose properties were changed.
• [Improved] Small Combat Map Size to be 10x10 instead of 8x10
• Script Editor
o New conditions
o Hero has Skill
o Hero has Spell
o Hero has Specialization
o Hero has Ability
o Hero has Stat
o Hero has Affinity
o Hero is from Faction
o Hero is of Class
• [Fixed] Garrison local guards can be correctly set
• [Fixed] Some Trees appearing with incorrect size when using the Foliage tools
• [Fixed] Some thumbnails of Prop meshes appearing invisible
• [Fixed] Editor crashes after selecting the Height Sculpting option from tool-tip
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Старый 09.12.2015, 17:18   #416
Riddler's Apprentice
 
Аватар для Zakumi
 
Регистрация: 04.07.2010
Сообщений: 6,418
Репутация: 728 [+/-]
Патч 1.6
Скрытый текст:

General:
[Fixed] Start growth of elite dwellings of all factions (did not correspond to the growth rate).
[Fixed] An issue that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
[Fixed] Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
[Fixed] An issue that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
[Fixed] An issue that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
[Fixed] An issue that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
[Fixed] "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
[Fixed] Wrong power value of Moon Doe (was the same as Sun Deer)
[Implemented] A Tutorial Map is now available in the Tutorial Menu.
[Implemented] Added new neutral elite creature "Efreet".
[Implemented] Support for Steam Workshop.
[Improved] Content Scanning when enterring the menu.

Gameplay:
[Fixed] Animation speeds for creatures affected by TimeControl spell
[Fixed] Breath of Light of the Gold Dragon. It affects now the correct area.
[Fixed] Sound corruption when hovering creatures using spells that push them
[Fixed] Hero stats not updating when trading/equipping/unequipping items in trade window.
[Fixed] Animation getting stuck in recruitment window when switching aoc's
[Improved] A limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%

Balancing:
Reduced gold cost of elite and champion creatures.
Decreased bonus of core dwelling growth upgrades.
Set damage type of Pixies and Sprites to "Might".
Increased cooldown of Dragon Vein from daily to weekly.
Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
Reduced randomness in Fire Wall spell damage variation.
Reduced mana cost of Regeneration spell and regeneration resurrects dead creatures.
Nerfed Warlord's Fury ability.
Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
Buffed Paragon skill rank effects.
Changed bonus of "Gladiator Helmet" to +2 Might

Multiplayer:
[Fixed] Crash in the lobby when the host started the game and one of the players unchecked being ready.
[Fixed] Game going OOS (Out of Syncs) when the AI attacked the player during AI's turn.
[Fixed] Game going OOS when starting a second match in a row on maps with a Merchant building.
[Fixed] Game going OOS in rare cases right at the start of the match
[Fixed] Game going OOS in rare cases after a combat duo to Exp discrepancy.
[Fixed] Game going OOS in rare cases during the AI's turn.
[Fixed] Game going OOS in rare cases duo to Resource discrepancy.
[Fixed] Game going OOS after loading a multiplayer savegame.
[Fixed] GUI being available to early for the Host while still being in AI's turn.
[Fixed] A bug where some singleplayer Cheat effects could be carried over to a multiplayer match.
[Fixed] A possible crash when trying to load a Multiplayer Savegame while not connected to the internet.
[Fixed] Adventure map hero tooltip getting displayed during another players combat.
[Fixed] Engaging AI players in Sim turns leading to the game getting Stuck.
[Fixed] Wrong heroes getting selected automatically in sim turns when coming back from another players combat.
[Fixed] Wrong heroes getting selected automatically in sim turns sometimes when another player does certain actions
[Implemented] When another player starts a combat in sim turns, there is now a 3 seconds window in which you get notified about it and can still finish whatever you are currently doing.
[Implemented] When a necromancy popup is forced to be closed (for example when another players starts a combat) the remaining stacks are getting automatically merged into the heroes army.

Level Design:
[Implemented] Global Cooling skirmish map
[Implemented] Two autumn, Sylvan themed combat maps

Scenario Mirym's Journey
[Fixed] Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk

Scenario The Story of Solmyr and the Efreet
[Fixed] Player can choose Factions for AI 4
Irresponsible Wars
[Fixed] Area of control of 'player 5' to include Sawmill.
[Fixed] An unreachable stack of creatures in the top right corner of the surface.
Ivan Map 2
[Fixed] A conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
Stronghold 3
[Fixed] Map will not end if an enemy remains on the Castelroc-island

Stronghold 4
[Fixed] House Materia would not end his turn after fighting in the Fort
[Improvement] Questmarker for Quest Teamwork added

Necropolis 3
[Fixed] Sounds of previous Sequence are playing after loading a savegame

Necropolis 5
[Fixed] Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames)

Academy 2
[Fixed] Masfars Ultimate Paragon Skill has no description

Haven 3
[Fixed] Pressing ESC to skip Intro leads to a blocker

Haven 2
[Fixed] Skipping Dialogues with ESC leads to a blocker

Editor:
Script Editor
* New triggers
* Hero won at Battle Site
* Hero lost at Battle Site
* New conditions
* Quest is pending/activated/completed/failed
* Event is activated/deactivated
* Player is from Faction
* Building is from Faction
* Army has Creatures
* Army has Creatures from Faction
* Army is commanded by Hero
* Army is commanded by Hero from Faction
* Army is controlled by Player
* Army is controlled by Player from Faction
* New actions
* Activate Event
* Deactivate Event
* Fire Event
* Fail Quest
* Advance Quest Objective Stage
* Complete Objective
* Fail Objective
* Remove Minimap Tracking Object
* Set Dwelling Creatures Pool
* Set Town Dwelling Creature Pool

[Fixed] PlayerStarts spawn Heroes that are disabled from map properties
[Fixed] Some Heroes appear twice in the Heroes tool on creating a Scenario mapModified the [Fixed] Template maps to have to also include the 1.4 Patch saturation changes
[Fixed] The Editor doesn't prompt the user to save the map on clicking the Publish Map button
[Improved] Learn Spell for Hero" action checks prerequisites and gives visual feedback if the spell is learnt
[Fixed] Dark lighting in the Editor's minimap and 2D views
[Fixed] Forbidden spells could still appear in Arcane Shrines
[Fixed] that the Editor doesn't prompt the user to save the map on clicking the Publish Map button[
Fixed] Dwellings set up to sell random elite creatures sold champion creatures instead

RMG
* Fixed maps with underground having incorrect area sizes caused by inconsistencies in the underground size setting
* Fixed some buildings sinking into the terrain
* Speed optimization
* Increased the size of the Normal template and tweaked it to allow 4 players
* Building placement balancing and tweaks
* Fixed a crash from selecting 200% neutral army strength

[Improved] Transfer Hero Artifacts" action gives visual feedback about the transfered artifacts
[Improved] Modified the Template maps to have to also include the 1.4 Patch saturation changes
[Improved] Added visual feedback if creatures are received
[Improved] Polished Editor GUI
[Implemented] Any change in Event state will now update quest status
[Implemented] Mermaid to Creature Tool
[Implemented] Custom Heroes/Artifacts are now listed first
[Implemented] Added Steam Workshop publishing tool (Steam SKU Only) which allows to publish custom made maps and campaigns
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Старый 27.12.2015, 15:47   #417
Новичок
 
Аватар для Nightglow
 
Регистрация: 19.06.2015
Сообщений: 68
Репутация: 11 [+/-]
На какую часть героев больше всего похоже?
__________________
Sometimes crazy is the best way to go.©
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Старый 27.12.2015, 17:19   #418
The Mysterious Stranger
 
Аватар для Qvaetsu
 
Регистрация: 10.04.2008
Адрес: Wyrmrest Temple
Сообщений: 10,032
Репутация: 1394 [+/-]
Nightglow, на 6ую
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Старый 27.12.2015, 19:11   #419
Riddler's Apprentice
 
Аватар для Zakumi
 
Регистрация: 04.07.2010
Сообщений: 6,418
Репутация: 728 [+/-]
Nightglow, на третью и немного на пятую.
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Старый 27.12.2015, 19:23   #420
The Mysterious Stranger
 
Аватар для Qvaetsu
 
Регистрация: 10.04.2008
Адрес: Wyrmrest Temple
Сообщений: 10,032
Репутация: 1394 [+/-]
Zakumi, угу, по боям и в принципе раскачке, все остальное как в 6ой или хуже.
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