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- WAR LEADERS: Clash Of Nations -
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- Initialization and Configuration File -
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Configuration Options
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General Settings --------------------------------------------------------------------------------
USER_WINDOW_LOGGING = 0 (1 Show some logs in a message window -- default 1)
Game & Interface Mode Settings ------------------------------------------------------------------
VISOR = 0 ( Indicates Viewer Mode initialization:
0: NO VIEWER
1: UNITS VIEWER
2: ANIMATIONS VIEWER
3: BUILDINGS_VIEWER
4: SCENARIO ELEMENTS VIEWER
5: OBJECTS VIEWER (special viewer) )
Manager Settings ------------------------------------------------------------------------------
HISTORIC_RIGOR = 2 ( 0: LOW, 1: MEDIUM, 2: HIGH )
FOG_OF_WAR = 1 (On: 1 Off: 0)
USE_OF_OIL = 1 (On: 1 Off: 0)
USE_OF_RAW = 1 (On: 1 Off: 0)
USE_OF_AFFINITY = 1 (On: 1 Off: 0)
USE_OF_MORAL = 1 (On: 1 Off: 0)
TRADING_OF_TECH = 1 (On: 1 Off: 0)
ISOLATED_TERRITORIES = 1 (On: 1 Off: 0)
FAST_UNIT_MOVEMENT = 1 (0 : Normal, 1: Fast, 2: Skip)
AUTO_ARMIES = 0 (On: 1 Off: 0) (Automatic creation of armies)
AUTO_BUILDINGS = 0 (On: 1 Off: 0) (Automatic construction of buildings)
AUTO_RESEARCH = 0 (On: 1 Off: 0) (Automatic technology research)
AUTO_TAX = 0 (On: 1 Off: 0) (Automatic tax collection)
Factions' Settings ------------------------------------------------------------------------------
BANDO = 3 ( Defines user's controlled faction:
-1: MULTIPLAYER SPECTATOR ( SPECTATOR_MODE must be 0 on multiplayer mode )
0: GERMANY
3: US )
SPECTATOR_MODE = 0 ( Spectator Mode (AI vs AI) On: 1 – Off*:0 )
Map Settings ------------------------------------------------------------------------------------
ID_MAPA = 2 ( Indicates map number to be loaded under RTS Interface Mode)
LOAD_ONLY_BRIDGES = 0 ( Loads bridge objects only in RTS maps: On: 1 - Off: 0 => Useful to calculate passability )
LIGHTING_TYPE = 0 ( Sets the initial light : 0: Daylight - 1
awn - 2:Nightlight )
DISABLE_ALT_TAB = 1 ( Enable/Disable ALT+TAB combination keys : On: 1 - Off: 0 )
Gameplay Settings -------------------------------------------------------------------------------
ACTIVE_LIFE = 1 ( Use of health (so uni don’t lose health): On: 1 - Off: 0 )
ACTIVE_FUEL = 1 ( Use of gas/fuel: On: 1 - Off: 0 )
ACTIVE_AMMO = 1 ( Use of ammo: On: 1 - Off: 0 )
ACTIVE_MORAL = 1 ( Use of morale: On: 1 - Off: 0 )
ACTIVE_MINES = 1 ( Use of mines: On: 1 - Off: 0 )
ACTIVE_WEATHER = 1 ( Use of weather: On: 1 - Off: 0 )
MAP_ROTATION = 1 (On: 1 Off: 0)
NUMBER_OF_UNITS = 1 ( Defines a modifier of the number of units in battle
0: x0.5
1: Disabled (x1)
2: x2
3: x4)
Help Settings -------------------------------------------------------------------------------
ACTIVE_TOOL_TIPS = 1 ( Tool tips enabled: On: 1 - Off: 0 )
TIPS_TIME_DELAY = 500 ( Miliseconds passed from the instant an item has been selected
and the tool tip has been showed)
ACTIVE_ADVISOR = 1 ( ALL Advisors: On: 1 - Off: 0 )
ACTIVE_ADVISOR_TUTORIAL = 0 ( Tutorial Advisor: On: 1 - Off: 0 )
ACTIVE_ADVISOR_USABILITY= 0 ( Usability Advisor: On: 1 - Off: 0 )
ACTIVE_ADVISOR_GAME = 0 ( Game Advisor: On: 1 - Off: 0 )
ADVICES_AMOUNT = 0 (Amount of advices: 0: Few 1: Medium 2: Many)
Game Camara Settings ----------------------------------------------------------------------------
TIPO_CAMARA_POR_DEFECTO = 1 ( Defines the default camera mode:
0: Simple camera model
1: Advanced camera model )
FAR_PLANE = 5000 ( Camera Far Plane ) (Rango: desde 500 a 5000)
FAR_PLANE_OBJECTS = 5000 ( Distance upon which objects start to disappear on screen
REMARK: If set to ‘0’ objects will disappear after the
settings defined internally for every master object )
(Rango: desde 500 hasta lo que valga el FAR_PLANE)
CAMERA_SCROLL_SPEED = 13
CAMERA_ZOOM_SPEED = 13
CAMERA_SPIN_SPEED = 13
MOUSE_SENSITIVITY = 10 ( 1:Minimum speed 20:Maximum speed )
SWITCH_MOUSE_BUTTONS = 0 ( 0: Botones por defecto, 1: Botones normales )
Overall Video Settings --------------------------------------------------------------------------
FULL_SCREEN = 1 ( Visualization mode: Windows: 0 - Full Screen: 1 )
ADAPTER = 0 ( Used graphic adapter )
WIDESCREEN = 0 (Modo pantalla panorбmica)
RESX = 1024 ( Screen resolution and colour bits per pixel )
RESY = 768
RTS_RESX = 1280
RTS_RESY = 1024
MAN_RESX = 1280
MAN_RESY = 1024
BPP = 32
ENABLE_FRAME_SKIPPING = 0 ( Activates Frame Skipping On: 1 - Off: 0 )
TEXTO_ROJO = 20 ( Information texts colour )
TEXTO_VERDE = 150
TEXTO_AZUL = 10
Graphic Quality Settings -------------------------------------------------------------------------
CALIDAD_GRAFICA_GENERAL = 1 Defines the overall graphic quality level for all the elements
(modifies all individual parameters for graphic quality):
0: Disabled (the subsequent individual parameters will prevail)
1: High
2: Medium
3: Low
4: Ultra-High )
(ultra-high metido como valor 4 para mantener compatibilidad hacia atrбs)
CALIDAD_TEXTURAS_DIM = 0 ( Texture quality per size: On: 1 - Off: 0 )
CARGAR_TEXTURAS_BAJA = 0 ( Loads low quality texturas from corresponding folders )
ENABLE_NORMAL_MAPPING = 1 ( Loading and use of Normal Map textures: On: 1 – Off: 0 )
LOAD_LOWEST_LOD = 0 ( Loading of low LOD levels: On: 1 – Off: 0 )
MULTISAMPLE = 4 (CUIDADO NO UTILIZAR AQUН: sуlo utilizar 1 y 5000 en VideoHigh.ini, VideoLow.ini...
( Multisample for antialiasing:
Minimum found: 1
Off: 0
Maximum found: 5000
Best Multisample antialiasing : 2 - N > 1: Num. multisample antialiasing samples )
ANISOTROPICO = 2 ( CUIDADO NO UTILIZAR AQUН: sуlo utilizar 1 y 5000 en VideoHigh.ini, VideoLow.ini...
Anisotropic filter: Off: 0
Minimum: 1
Maximum: 5000
2-16 valor del anisotropico)
WAIT_RETRACE = 0 ( Wait screen retrace: On: 1 - Off: 0 )
GAMMA = 21 ( Gamma Level )
LEVEL_OF_DETAIL = 32 ( Valores de 0 a 100)
MODEL_QUALITY = 1 ( Model Quality:
1: Maximum quality
2: Average quality
3: Minimum quality )
TEXTURE_QUALITY = 2 ( Texture Quality:
1: Ultra-high
2: Maximum quality
3: Average quality
4: Minimum quality )
TEXTURE_FILTERING = 4 ( Texture Filtering:
1-None
2-Bilineal
3-Trilineal
4-AnisotropicX
(valor de anisotropico escrito en ANISOTROPICO)
SPECULAR_MAPPING = 1 (Specular Mapping: On: 1 - Off: 0 )
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RENDER_EXTERIORES = 1 ( Terrain exteriors: On: 1 - Off: 0 )
RENDER_OBJETOS_EXTERIORES= 1 ( Objetos exteriores: On: 1 - Off: 0 )
RENDER_DETAIL_TEXTURES = 1 ( Terrain detail textures: On: 1 - Off: 0 )
RENDER_HIERBA = 1 ( Render grass & weeds: 0: No grass
1: Maximum quality
2: Average quality
3: Minimum quality )
RENDER_WATER_QUALITY = 2 ( Render water: 1: Ultra-high
2: High
3: Medium
4: Low )
RENDER_WATER = 1 ( Render water: On: 1 - Off: 0 )
RENDER_WATER_REFLECTIONS = 1 ( Water reflections: On: 1 - Off: 0 )
RENDER_WATER_REFRACTIONS = 1 ( Water refractions: On: 1 - Off: 0 )
RENDER_MGR_SHADOWS = 1 ( Render shadowmaps: On: 1 - Off: 0 )
RENDER_MANAGER_TREES = 1 ( Render manager trees: On: 1 - Off: 0 )
RENDER_COASTS = 1 ( Render manager coasts: On: 1 - Off: 0 )
RENDER_RAW_MATERIALS = 1 ( Render manager raw materials: On: 1 - Off: 0 )
RENDER_SHADOWMAPS = 1 ( Render shadowmaps: On: 1 - Off: 0 )
RENDER_TREES = 1 ( Render trees: 0: No trees
1: Maximum quality
2: Average quality
3: Minimum quality )
GROUND_HOLES_QUALITY = 1 ( Render ground holes: 1: Maximum quality
2: Average quality
3: Minimum quality
RENDER_PARTICLES = 3 ( Render particle systems: 1: Maximum quality
2: Average quality
3: Minimum quality
0: Particle render disabled.
VISUAL_EFFECTS_QUALITY = 1 ( Render visual effects: 0: None
1: Maximum quality
2: Average quality
3: Minimum quality
RENDER_ATMOSPHERICS = 1 ( Render atmospherics systems: On: 1 - Off: 0 )
RENDER_CLOUDS = 1 ( Render clouds system: On: 1 - Off: 0 )
RENDER_SHOOTTRACES = 1 ( Render shoot traces: On: 1 - Off: 0)
RENDER_VEHICLE_TRACES = 1 ( Render vehicle traces: On: 1 - Off: 0)
RENDER_DUST = 1 ( Render dust: On: 1 - Off: 0)
RENDER_ENVIRONMENT = 1 ( Render environment: On: 1 - Off: 0 )
RENDER_STENCIL_SHADOWS = 0 ( Render stencil shadows: On: 1 - Off: 0 )
RENDER_BLOOM_EFFECT = 1 ( Render using bloom effect: On: 1 - Off: 0 )
RENDER_WIND = 1 ( Render wind: On: 1 - Off: 0 )
RENDER_DEAD_SOLDIERS = 1 (Render dead soldiers: On:1 - Off:0)
CREATE_GUNNERS = 1 ( Initialize gunners for artillery, antiaircrafts
NOTE: Itґs not neccesary for the operation of the units, but it affects to the gameplay ( different fire time )
LOAD_INFANTRY_EXTRAS = 1 ( Load extra infantry units (drivers, tank commanders) [not gunners! check CREATE__GUNNERS] )
LOAD_OBJ_EXT_INFANTRY = 1 ( Load external infantry objects (helmets, guns, mortars... )
LOAD_DEST_VEHICLES = 1 ( Load destroyed vehicles )
LOAD_DEST_BUILDINGS = 1 ( Load destroyed buildings )
LOAD_PHYSIC_ELEMENTS = 1 ( Load physique elements (flying debris) )
HDR = 1 (HDR: On: 1 - Off: 0)
Sound Settings -----------------------------------------------------------------------------------
SONIDO = 1 ( Sound: On: 1 - Off: 0 )
MUSICA = 1 ( Soundtrack: On: 1 - Off: 0 )
LOCUCIONES = 1 ( Ambient sound: On: 1 - Off: 0 )
VOLUMEN_GENERAL = 100 ( 0 minimum, 100 maximum: applies a percentage to the rest of volumes)
VOLUMEN_SONIDO = 100 ( Volumes: 0 minimum; 100 maximum)
VOLUMEN_LOCUCIONES = 85
VOLUMEN_MUSICA = 100
Profiling Settings -------------------------------------------------------------------------------
REALTIMEPROFILE = 0 ( Real time profiling (only in debug and VTune:
0: Off
1: On)
VTUNE_PROFILE = 4 ( Indicates in what code segments VTUNE will do a profiling:
0: All code
1: Code of Loading and Inizialitation
2: Execution of game loop
3: Serialization
4: Manual Profiling -> On: 'Z' - Off: 'X' )
EXECUTION_TIME = 0 ( Execution time of WLCoN (including loading).
If != 0 indicates that after the given value (in miliseconds)
the application will close )
RECORD_CAM_SEQUENCE = 0 ( Indicates if a random camera sequence shall be generated:
0: no camera sequence is generated
1: a camera sequence is genereated -> stored in
"CameraSeq.txt" )
USE_CAM_SEQUENCE = 0 ( Indicates if a pre-saved camera sequence should be used:
0: no pre-saved camera sequence is used -> manual camera
1: the pre-saved camera sequence is used alter the flag
defined in “CAM_SEQ_FILE” section )
CAM_SEQ_FILE = "CameraSeq1.txt" ( Defines the pre-saved camera sequence file name )
Debug Variables and Memory Leaks -----------------------------------------------------------------
MEMLEAK_ID = 0 ( Breakpoint: On: 1 - Off: 0 -> No breakpoints )
ENABLE_VLD = 0 ( Visual Leak detector: On: 1 - Off: 0 )
TIPO_DUMP = 0 ( Tipo de core dump:
0: CALL_STACK_DUMP
1: FULL_MEMORY_DUMP )
DEBUG_SCRIPTS = 0 ( Connect to remote script debugger: On: 1 - Off: 0 )
DEBUG_AI_REMOTE = 0 ( Activate remote AI debugging facilities: On: 1 - Off: 0 )
AI_OUTPUT = 0 ( Output AI debug:
0: NULL_OUTPUT
1: FILE_OUTPUT
2: ODS_OUTPUT
3: FILE_AND_ODS_OUTPUT )
AI_LEVEL = 0 ( AI level to debug:
0: LOW_LEVEL_OUTPUT
1: HIGH_LEVEL_OUTPUT
2: LOW_AND_HIGH_LEVEL_OUTPUT )
GUNNED_VEHICLES_OUTPUT = 0 ( Output to debug gunned vehicles' special orders and events (not AI):
0: NULL_OUTPUT
1: ODS_OUTPUT )
FIRST_LOAD_SINGLE_FILE = 0 ( 1: Load from unpacked file first(for test new single files), 0: load from de packed file first (fast loadtime) )
Multiplayer Settings -----------------------------------------------------------------------------
NETCONNECT = 0 ( 0 -> Single player, 1 -> Multiplayer )
NETSNAPSHOTLAPSE = 1800 ( Time between network snapshots in milliseconds - 1000 by default )
NETHOST = 1 ( 0 -> Join, 1 -> Host )
NET_NUM_PLAYERS = 2 ( Number of players in Multiplayer mode. REMARK: If NETHOST=0 this parameter has no sense/effect )
IP_HOST = "AutoConnect" ( IP of Server to join, put "AutoConnect" instead of the IP if you want autoconnect to the first server available.
REMARK: If NETHOST=1 this parameter has no sense/effect )
PORT_HOST = 1336 ( Port to be used for data transmission )
INTERNET_SIMULATOR = 0 ( 0 -> Regular Network, 1 -> Emulates a Network behaviour comparable
to an Internet connection with lag and packet loss )
PLAYER_NAME = "DefaultPlayer" ( Name of the player)
GAME_NAME = "DefaultGame" (Name of the game created by the host)
Units Random Generator Settings -----------------------------------------------------------------------------
URG_ENABLE = 0 ( 0 -> Dont generate units, 1-> Generate random units )
URG_NUM_USA_AIR_UNITS = 5 ( number of airunits of USA the generator will put on map )
URG_NUM_USA_VEHICLE_UNITS = 10 ( number of vehicles of USA the generator will put on map )
URG_NUM_USA_INFANTRY_UNITS = 20 ( number of infantry of USA the generator will put on map )
URG_NUM_GER_AIR_UNITS = 5 ( number of airunits of GER the generator will put on map )
URG_NUM_GER_VEHICLE_UNITS = 10 ( number of vehicles of GER the generator will put on map )
URG_NUM_GER_INFANTRY_UNITS = 20 ( number of infantry of GER the generator will put on map )
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