[Engine.PlayerInput]
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=12000.000000
LookUpScale=-12000.000000
MouseSensitivity=27.999998
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="F4",Command="FreeFlightCamera",Con trol=False,Shift=False,Alt=False)
Bindings=(Name="”",Command=,Control=False,Shift=Fa lse,Alt=False)
Bindings=(Name="”",Command=,Control=False,Shift=Fa lse,Alt=False)
Bindings=(Name="",Command=,Control=False,Shift=Fa lse,Alt=False)
Bindings=(Name="D",Command="GBA_StrafeRight",Contr ol=False,Shift=False,Alt=False)
Bindings=(Name="A",Command="GBA_StrafeLeft",Contro l=False,Shift=False,Alt=False)
Bindings=(Name="S",Command="GBA_MoveBackward",Cont rol=False,Shift=False,Alt=False)
Bindings=(Name="W",Command="GBA_MoveForward",Contr ol=False,Shift=False,Alt=False)
Bindings=(Name="SpaceBar",Command="GBA_Jump | SkipCutscene",Control=False,Shift=False,Alt=False)
Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aPS3AccelZ",Control=False,Shift=False,Alt=False)
Bindings=(Name="SIXAXIS_AccelY",Command="Axis aPS3AccelY",Control=False,Shift=False,Alt=False)
Bindings=(Name="SIXAXIS_AccelX",Command="Axis aPS3AccelX",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Right",Command="Swi tchToItemInSlot 4 | DropMe | TriggerEmoteMessage 0",Control=False,Shift=False,Alt=False)
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False)
Bindings=(Name="Pause",Command="Pause",Control=Fal se,Shift=False,Alt=False)
Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False)
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False)
Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False)
Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False)
Bindings=(Name="NextWeapon",Command="NextWeapon",C ontrol=False,Shift=False,Alt=False)
Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False)
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Strafe_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Pause",Command="OnRelease PauseGame",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_LookDown",Command=,Control=Fal se,Shift=False,Alt=False)
Bindings=(Name="GBA_LookUp",Command=,Control=False ,Shift=False,Alt=False)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+1500.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-1500.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="GBA_Look_MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Look_MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_WalkMod",Command="WalkMod | OnRelease StopWalkMod",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Start",Command="GBA_Paus e",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Move_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_ZoomWeapon",Command="ZoomWeapo n",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_SwitchWeapon",Command="Pressed SwitchWeapon | OnRelease ReleasedSwitchWeapon",Control=False,Shift=False,Al t=False)
Bindings=(Name="GBA_Turn_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="P",Command="TogglePhysicsMode",Con trol=False,Shift=False,Alt=False)
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="LeftShift",Command="Walking",Contr ol=False,Shift=False,Alt=False)
Bindings=(Name="GBA_ReactionTime",Command="Attempt ReactionTime",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_LookBehind",Command="LookBehin d ",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_InGameMenu",Command="OnRelease SkipCutscene | OnRelease OpenIngameMenu",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="F5",Command="quicksave",Control=Fa lse,Shift=False,Alt=False)
Bindings=(Name="F6",Command="quickload",Control=Fa lse,Shift=False,Alt=False)
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
Bindings=(Name="F9",Command="shot",Control=False,S hift=False,Alt=False)
Bindings=(Name="F10",Command="dumpdynamicshadowsta ts",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_LookAt",Command="LookAtPress | OnRelease LookAtRelease",Control=False,Shift=False,Alt=False )
Bindings=(Name="End",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Use",Command="UsePress | OnRelease UseRelease",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Crouch",Command="Crouch | OnRelease StopCrouch | PrevViewTarget",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="GBA_Jump",Command="Jump | OnRelease StopJump | Axis aUp Speed=1.0 AbsoluteAxis=100 | PrevStaticViewTarget",Control=False,Shift=False,Al t=False)
Bindings=(Name="GBA_Fire",Command="AttackPress | OnRelease AttackRelease | NextViewTarget",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="XboxTypeS_DPad_Left",Command="Swit chToItemInSlot 3 | InvertMouseCheat | TriggerEmoteMessage 2",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Down",Command="Swit chToItemInSlot 2 | Jesus | TriggerEmoteMessage 1",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Up",Command="Switch ToItemInSlot 1 | God",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Back",Command="GBA_InGam eMenu",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_X",Command="GBA_Reaction Time",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Y",Command="GBA_SwitchWe apon",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_B",Command="GBA_LookAt", Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_A",Command="GBA_Use",Con trol=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command= ,Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightThumbstick",Command ="GBA_ZoomWeapon",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GB A_Crouch",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftShoulder",Command="G BA_Jump",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightTrigger",Command="G BA_Fire",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightShoulder",Command=" GBA_LookBehind",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Loo k_Gamepad",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightX",Command="GBA_Tur n_Gamepad",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_Move _Gamepad",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_Stra fe_Gamepad",Control=False,Shift=False,Alt=False)
;.Bindings=(Name = "SIXAXIS_Gyro", Command = "Axis aPS3Gyro")
Bindings=(Name="E",Command="GBA_Use",Control=False ,Shift=False,Alt=False)
Bindings=(Name="LeftMouseButton",Command="GBA_Fire ",Control=False,Shift=False,Alt=False)
Bindings=(Name="RightMouseButton",Command="GBA_Swi tchWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="F",Command="GBA_ZoomWeapon",Contro l=False,Shift=False,Alt=False)
Bindings=(Name="LeftShift",Command="GBA_Crouch",Co ntrol=False,Shift=False,Alt=False)
Bindings=(Name="TAB",Command="GBA_InGameMenu",Cont rol=False,Shift=False,Alt=False)
Bindings=(Name="Q",Command="GBA_LookBehind",Contro l=False,Shift=False,Alt=False)
Bindings=(Name="R",Command="GBA_ReactionTime",Cont rol=False,Shift=False,Alt=False)
Bindings=(Name="LeftAlt",Command="GBA_LookAt",Cont rol=False,Shift=False,Alt=False)
Bindings=(Name="LeftControl",Command="GBA_WalkMod" ,Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseX",Command="GBA_Look_MouseX", Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="GBA_Look_MouseY", Control=False,Shift=False,Alt=False)
Bindings=(Name="Escape",Command="OnRelease PauseGame",Control=False,Shift=False,Alt=False)
OverrideBindings=(Key="FRA",Binding=(Name="Z",Comm and="GBA_MoveForward",Control=False,Shift=False,Al t=False))
OverrideBindings=(Key="FRA",Binding=(Name="S",Comm and="GBA_MoveBackward",Control=False,Shift=False,A lt=False))
OverrideBindings=(Key="FRA",Binding=(Name="Q",Comm and="GBA_StrafeLeft",Control=False,Shift=False,Alt =False))
OverrideBindings=(Key="FRA",Binding=(Name="D",Comm and="GBA_StrafeRight",Control=False,Shift=False,Al t=False))
OverrideBindings=(Key="FRA",Binding=(Name="A",Comm and="GBA_LookBehind",Control=False,Shift=False,Alt =False))
bInvertMouse=False
bInvertTurn=False
[Engine.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Con trol=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command= "ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="Mo veDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="M oveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRen dering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[Editor.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=Tru e)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="SELECT NONE",Name=D)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Engine.Console]
ConsoleKey=Tilde
TypeKey=None
MaxScrollbackSize=1024
HistoryBot=-1
[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,Adja centAxisInputKey=MouseY,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,Adja centAxisInputKey=MouseX,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_L eftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulate ButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_L eftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulate ButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_R ightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmula teButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_R ightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmula teButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
WidgetInputAliases=(WidgetClassName="Engine.Consol eEntry",WidgetStates=((StateClassName="Engine.UISt ate_Focused",StateInputAliases=((InputAliasName="N extControl",LinkedInputKeys=((InputKeyName="Tab")) )))))
WidgetInputAliases=(WidgetClassName="Engine.UIButt on",WidgetStates=((StateClassName="Engine.UIState_ Focused",StateInputAliases=((InputAliasName="Click ed",LinkedInputKeys=((InputKeyName="Enter"),(Input KeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))) ,(InputAliasName="NavFocusUp",LinkedInputKeys=((In putKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up" ),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAl iasName="NavFocusDown",LinkedInputKeys=((InputKeyN ame="Down"),(InputKeyName="XboxTypeS_DPad_Down"),( InputKeyName="Gamepad_LeftStick_Down"))),(InputAli asName="NavFocusLeft",LinkedInputKeys=((InputKeyNa me="Left"),(InputKeyName="Gamepad_LeftStick_Left") ,(InputKeyName="XboxTypeS_DPad_Left"))),(InputAlia sName="NavFocusRight",LinkedInputKeys=((InputKeyNa me="Right"),(InputKeyName="Gamepad_LeftStick_Right "),(InputKeyName="XboxTypeS_DPad_Right"))),(InputA liasName="Consume"))),(StateClassName="Engine.UISt ate_Pressed",StateInputAliases=((InputAliasName="N avFocusLeft",LinkedInputKeys=((InputKeyName="XboxT ypeS_LeftX"),(InputKeyName="XboxTypeS_LeftY"))),(I nputAliasName="NavFocusRight",LinkedInputKeys=((In putKeyName="XboxTypeS_RightX"),(InputKeyName="Xbox TypeS_RightY"))),(InputAliasName="Consume",LinkedI nputKeys=((InputKeyName="Escape"),(InputKeyName="X boxTypeS_B"))))),(StateClassName="Engine.UIState_A ctive",StateInputAliases=((InputAliasName="Clicked ",LinkedInputKeys=((InputKeyName="LeftMouseButton" )))))))
WidgetInputAliases=(WidgetClassName="Engine.UIChec kbox",WidgetStates=((StateClassName="Engine.UIStat e_Focused",StateInputAliases=((InputAliasName="Cli cked",LinkedInputKeys=((InputKeyName="Enter"),(Inp utKeyName="SpaceBar"))),(InputAliasName="NextContr ol",LinkedInputKeys=((InputKeyName="Tab"))),(Input AliasName="NavFocusUp",LinkedInputKeys=((InputKeyN ame="Up"))),(InputAliasName="NavFocusDown",LinkedI nputKeys=((InputKeyName="Down"))),(InputAliasName= "NavFocusLeft",LinkedInputKeys=((InputKeyName="Lef t"))),(InputAliasName="NavFocusRight",LinkedInputK eys=((InputKeyName="Right"))))),(StateClassName="E ngine.UIState_Active",StateInputAliases=((InputAli asName="Clicked",LinkedInputKeys=((InputKeyName="L eftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIList ",WidgetStates=((StateClassName="Engine.UIState_Fo cused",StateInputAliases=((InputAliasName="SubmitL istSelection",LinkedInputKeys=((InputKeyName="Ente r"))),(InputAliasName="MoveSelectionUp",LinkedInpu tKeys=((InputKeyName="MouseScrollUp"),(InputKeyNam e="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(Inp utKeyName="XboxTypeS_DPad_Up"))),(InputAliasName=" MoveSelectionDown",LinkedInputKeys=((InputKeyName= "MouseScrollDown"),(InputKeyName="Down"),(InputKey Name="Gamepad_LeftStick_Down"),(InputKeyName="Xbox TypeS_DPad_Down"))),(InputAliasName="MoveSelection Left",LinkedInputKeys=((InputKeyName="Left"),(Inpu tKeyName="Gamepad_LeftStick_Left"),(InputKeyName=" XboxTypeS_DPad_Left"))),(InputAliasName="MoveSelec tionRight",LinkedInputKeys=((InputKeyName="Right") ,(InputKeyName="Gamepad_LeftStick_Right"),(InputKe yName="XboxTypeS_DPad_Right"))),(InputAliasName="S electFirstElement",LinkedInputKeys=((InputKeyName= "Home"))),(InputAliasName="SelectLastElement",Link edInputKeys=((InputKeyName="End"))),(InputAliasNam e="PageUp",LinkedInputKeys=((InputKeyName="PageUp" ))),(InputAliasName="PageDown",LinkedInputKeys=((I nputKeyName="PageDown"))),(InputAliasName="SelectA llItems",LinkedInputKeys=((InputKeyName="A"))),(In putAliasName="NavFocusLeft",LinkedInputKeys=((Inpu tKeyName="Gamepad_LeftStick_Left"),(InputKeyName=" XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusR ight",LinkedInputKeys=((InputKeyName="Gamepad_Left Stick_Right"),(InputKeyName="XboxTypeS_DPad_Right" ))))),(StateClassName="Engine.UIState_Active",Stat eInputAliases=((InputAliasName="Clicked",LinkedInp utKeys=((InputKeyName="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIEdit Box",WidgetStates=((StateClassName="Engine.UIState _Focused",StateInputAliases=((InputAliasName="Next Control",LinkedInputKeys=((InputKeyName="Tab"))),( InputAliasName="SubmitText",LinkedInputKeys=((Inpu tKeyName="Enter"))),(InputAliasName="DeleteCharact er",LinkedInputKeys=((InputKeyName="Delete"))),(In putAliasName="MoveCursorLeft",LinkedInputKeys=((In putKeyName="Left"))),(InputAliasName="MoveCursorRi ght",LinkedInputKeys=((InputKeyName="Right"))),(In putAliasName="MoveCursorToLineStart",LinkedInputKe ys=((InputKeyName="Home"))),(InputAliasName="MoveC ursorToLineEnd",LinkedInputKeys=((InputKeyName="En d"))),(InputAliasName="BackSpace",LinkedInputKeys= ((InputKeyName="BackSpace"))),(InputAliasName="Cha r",LinkedInputKeys=((InputKeyName="A"),(InputKeyNa me="B"),(InputKeyName="C"),(InputKeyName="D"),(Inp utKeyName="E"),(InputKeyName="F"),(InputKeyName="G "),(InputKeyName="H"),(InputKeyName="I"),(InputKey Name="J"),(InputKeyName="K"),(InputKeyName="L"),(I nputKeyName="M"),(InputKeyName="N"),(InputKeyName= "O"),(InputKeyName="P"),(InputKeyName="Q"),(InputK eyName="R"),(InputKeyName="S"),(InputKeyName="T"), (InputKeyName="U"),(InputKeyName="V"),(InputKeyNam e="W"),(InputKeyName="X"),(InputKeyName="Y"),(Inpu tKeyName="Z"),(InputKeyName="ZERO"),(InputKeyName= "ONE"),(InputKeyName="TWO"),(InputKeyName="THREE") ,(InputKeyName="FOUR"),(InputKeyName="FIVE"),(Inpu tKeyName="SIX"),(InputKeyName="SEVEN"),(InputKeyNa me="EIGHT"),(InputKeyName="NINE"),(InputKeyName="N umPadZero"),(InputKeyName="NumPadOne"),(InputKeyNa me="NumPadTwo"),(InputKeyName="NumPadThree"),(Inpu tKeyName="NumPadFour"),(InputKeyName="NumPadFive") ,(InputKeyName="NumPadSix"),(InputKeyName="NumPadS even"),(InputKeyName="NumPadEight"),(InputKeyName= "NumPadNine"),(InputKeyName="Multiply"),(InputKeyN ame="Add"),(InputKeyName="Subtract"),(InputKeyName ="Decimal"),(InputKeyName="Divide"),(InputKeyName= "Semicolon"),(InputKeyName="Equals"),(InputKeyName ="Comma"),(InputKeyName="Underscore"),(InputKeyNam e="Period"),(InputKeyName="Slash"),(InputKeyName=" Tilde"),(InputKeyName="LeftBracket"),(InputKeyName ="Backslash"),(InputKeyName="RightBracket"),(Input KeyName="Quote"),(InputKeyName="Character"))),(Inp utAliasName="Consume",LinkedInputKeys=((InputKeyNa me="LeftShift"),(InputKeyName="RightShift"),(Input KeyName="LeftControl"),(InputKeyName="RightControl "),(InputKeyName="LeftAlt"),(InputKeyName="RightAl t"),(InputKeyName="Up"),(InputKeyName="Down"))),(I nputAliasName="NavFocusUp",LinkedInputKeys=((Input KeyName="Gamepad_LeftStick_Up"),(InputKeyName="Xbo xTypeS_DPad_Up"),(InputKeyName="Up"))),(InputAlias Name="NavFocusDown",LinkedInputKeys=((InputKeyName ="Gamepad_LeftStick_Down"),(InputKeyName="XboxType S_DPad_Down"),(InputKeyName="Down"))),(InputAliasN ame="NavFocusLeft",LinkedInputKeys=((InputKeyName= "Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS _DPad_Left"))),(InputAliasName="NavFocusRight",Lin kedInputKeys=((InputKeyName="Gamepad_LeftStick_Rig ht"),(InputKeyName="XboxTypeS_DPad_Right"))),(Inpu tAliasName="PrevControl",LinkedInputKeys=((InputKe yName="Tab",ModifierKeyFlags=28))))),(StateClassNa me="Engine.UIState_Active",StateInputAliases=((Inp utAliasName="Clicked",LinkedInputKeys=((InputKeyNa me="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UILabe lButton",WidgetStates=((StateClassName="Engine.UIS tate_Focused",StateInputAliases=((InputAliasName=" Clicked",LinkedInputKeys=((InputKeyName="Enter"),( InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_ A"))),(InputAliasName="NavFocusUp",LinkedInputKeys =((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPa d_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(In putAliasName="NavFocusDown",LinkedInputKeys=((Inpu tKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Dow n"),(InputKeyName="Gamepad_LeftStick_Down"))),(Inp utAliasName="NavFocusLeft",LinkedInputKeys=((Input KeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left "),(InputKeyName="Gamepad_LeftStick_Left"))),(Inpu tAliasName="NavFocusRight",LinkedInputKeys=((Input KeyName="Right"),(InputKeyName="XboxTypeS_DPad_Rig ht"),(InputKeyName="Gamepad_LeftStick_Right"))))), (StateClassName="Engine.UIState_Active",StateInput Aliases=((InputAliasName="Clicked",LinkedInputKeys =((InputKeyName="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIOpti onListBase",WidgetStates=((StateClassName="Engine. UIState_Focused",StateInputAliases=((InputAliasNam e="NavFocusUp",LinkedInputKeys=((InputKeyName="Gam epad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_ Up"),(InputKeyName="Up"))),(InputAliasName="NavFoc usDown",LinkedInputKeys=((InputKeyName="Gamepad_Le ftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down" ),(InputKeyName="Down"))),(InputAliasName="MoveSel ectionLeft",LinkedInputKeys=((InputKeyName="Gamepa d_LeftStick_Left"))),(InputAliasName="MoveSelectio nRight",LinkedInputKeys=((InputKeyName="Gamepad_Le ftStick_Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIPane l",WidgetStates=((StateClassName="Engine.UIState_F ocused",StateInputAliases=((InputAliasName="NavFoc usLeft",LinkedInputKeys=((InputKeyName="Left"),(In putKeyName="XboxTypeS_DPad_Left"),(InputKeyName="G amepad_LeftStick_Left"))),(InputAliasName="NavFocu sRight",LinkedInputKeys=((InputKeyName="Right"),(I nputKeyName="XboxTypeS_DPad_Right"),(InputKeyName= "Gamepad_LeftStick_Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScro llbar",WidgetStates=((StateClassName="Engine.UISta te_Active",StateInputAliases=((InputAliasName="Cli cked",LinkedInputKeys=((InputKeyName="LeftMouseBut ton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScro llbarButton",WidgetStates=((StateClassName="Engine .UIState_Active",StateInputAliases=((InputAliasNam e="Clicked",LinkedInputKeys=((InputKeyName="LeftMo useButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScro llbarMarkerButton",WidgetStates=((StateClassName=" Engine.UIState_Focused",StateInputAliases=((InputA liasName="DecrementSliderValue",LinkedInputKeys=(( InputKeyName="Left"),(InputKeyName="Gamepad_LeftSt ick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))), (InputAliasName="IncrementSliderValue",LinkedInput Keys=((InputKeyName="Right"),(InputKeyName="Gamepa d_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_ Right"))))),(StateClassName="Engine.UIState_Active ",StateInputAliases=((InputAliasName="Clicked",Lin kedInputKeys=((InputKeyName="LeftMouseButton"))))) ,(StateClassName="Engine.UIState_Pressed",StateInp utAliases=((InputAliasName="DragSlider",LinkedInpu tKeys=((InputKeyName="MouseY")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScro llFrame",WidgetStates=((StateClassName="Engine.UIS tate_Focused",StateInputAliases=((InputAliasName=" ScrollUp",LinkedInputKeys=((InputKeyName="MouseScr ollUp"),(InputKeyName="Up"),(InputKeyName="Gamepad _LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up") )),(InputAliasName="ScrollDown",LinkedInputKeys=(( InputKeyName="MouseScrollDown"),(InputKeyName="Dow n"),(InputKeyName="Gamepad_LeftStick_Down"),(Input KeyName="XboxTypeS_DPad_Down"))),(InputAliasName=" ScrollLeft",LinkedInputKeys=((InputKeyName="Left") ,(InputKeyName="Gamepad_LeftStick_Left"),(InputKey Name="XboxTypeS_DPad_Left"))),(InputAliasName="Scr ollright",LinkedInputKeys=((InputKeyName="Right"), (InputKeyName="Gamepad_LeftStick_Right"),(InputKey Name="XboxTypeS_DPad_Right"))),(InputAliasName="Pa geUp",LinkedInputKeys=((InputKeyName="PageUp"))),( InputAliasName="PageDown",LinkedInputKeys=((InputK eyName="PageDown")))))))
WidgetInputAliases=(WidgetClassName="Engine.UISlid er",WidgetStates=((StateClassName="Engine.UIState_ Focused",StateInputAliases=((InputAliasName="NextC ontrol",LinkedInputKeys=((InputKeyName="Tab"))),(I nputAliasName="PrevControl",LinkedInputKeys=((Inpu tKeyName="Tab",ModifierKeyFlags=28))),(InputAliasN ame="NavFocusUp",LinkedInputKeys=((InputKeyName="U p"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKe yName="XboxTypeS_DPad_Up"))),(InputAliasName="NavF ocusDown",LinkedInputKeys=((InputKeyName="Down"),( InputKeyName="Gamepad_LeftStick_Down"),(InputKeyNa me="XboxTypeS_DPad_Down"))),(InputAliasName="NavFo cusLeft",LinkedInputKeys=((InputKeyName="Left"))), (InputAliasName="NavFocusRight",LinkedInputKeys=(( InputKeyName="Right"))),(InputAliasName="Decrement SliderValue",LinkedInputKeys=((InputKeyName="Left" ),(InputKeyName="Gamepad_LeftStick_Left"),(InputKe yName="XboxTypeS_DPad_Left"))),(InputAliasName="In crementSliderValue",LinkedInputKeys=((InputKeyName ="Right"),(InputKeyName="Gamepad_LeftStick_Right") ,(InputKeyName="XboxTypeS_DPad_Right"))))),(StateC lassName="Engine.UIState_Active",StateInputAliases =((InputAliasName="Clicked",LinkedInputKeys=((Inpu tKeyName="LeftMouseButton"))),(InputAliasName="Dra gSlider"))),(StateClassName="Engine.UIState_Presse d",StateInputAliases=((InputAliasName="DragSlider" ,LinkedInputKeys=((InputKeyName="MouseX"),(InputKe yName="MouseY")))))))
WidgetInputAliases=(WidgetClassName="TdGame.TdUITa bButton",WidgetStates=((StateClassName="Engine.UIS tate_Focused",StateInputAliases=((InputAliasName=" NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),( InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="G amepad_LeftStick_Up"))),(InputAliasName="NavFocusD own",LinkedInputKeys=((InputKeyName="Down"),(Input KeyName="XboxTypeS_DPad_Down"),(InputKeyName="Game pad_LeftStick_Down"))),(InputAliasName="NavFocusLe ft",LinkedInputKeys=((InputKeyName="Left"),(InputK eyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamep ad_LeftStick_Left"))),(InputAliasName="NavFocusRig ht",LinkedInputKeys=((InputKeyName="Right"),(Input KeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gam epad_LeftStick_Right"))))),(StateClassName="Engine .UIState_Active",StateInputAliases=((InputAliasNam e="Clicked",LinkedInputKeys=((InputKeyName="LeftMo useButton")))))))
WidgetInputAliases=(WidgetClassName="TdGame.TdUITe xtSlider",WidgetStates=((StateClassName="Engine.UI State_Focused",StateInputAliases=((InputAliasName= "NavFocusUp",LinkedInputKeys=((InputKeyName="Up"), (InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName=" Gamepad_LeftStick_Up"))),(InputAliasName="NavFocus Down",LinkedInputKeys=((InputKeyName="Down"),(Inpu tKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gam epad_LeftStick_Down"))),(InputAliasName="NavFocusL eft",LinkedInputKeys=((InputKeyName="Left"),(Input KeyName="XboxTypeS_DPad_Left"),(InputKeyName="Game pad_LeftStick_Left"))),(InputAliasName="NavFocusRi ght",LinkedInputKeys=((InputKeyName="Right"),(Inpu tKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Ga mepad_LeftStick_Right"))),(InputAliasName="Decreme ntSliderValue",LinkedInputKeys=((InputKeyName="Gam epad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPa d_Left"))),(InputAliasName="IncrementSliderValue", LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_ Right"),(InputKeyName="XboxTypeS_DPad_Right")))))) )
WidgetInputAliases=(WidgetClassName="TdGame.UITdOp tionButton",WidgetStates=((StateClassName="Engine. UIState_Focused",StateInputAliases=((InputAliasNam e="NavFocusUp",LinkedInputKeys=((InputKeyName="Up" ),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName ="Gamepad_LeftStick_Up"))),(InputAliasName="NavFoc usDown",LinkedInputKeys=((InputKeyName="Down"),(In putKeyName="XboxTypeS_DPad_Down"),(InputKeyName="G amepad_LeftStick_Down"))),(InputAliasName="NavFocu sLeft",LinkedInputKeys=((InputKeyName="Left"),(Inp utKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Ga mepad_LeftStick_Left"))),(InputAliasName="NavFocus Right",LinkedInputKeys=((InputKeyName="Right"),(In putKeyName="XboxTypeS_DPad_Right"),(InputKeyName=" Gamepad_LeftStick_Right"))),(InputAliasName="MoveS electionLeft",LinkedInputKeys=((InputKeyName="Left "),(InputKeyName="Gamepad_LeftStick_Left"),(InputK eyName="XboxTypeS_DPad_Left"))),(InputAliasName="M oveSelectionRight",LinkedInputKeys=((InputKeyName= "Right"),(InputKeyName="Gamepad_LeftStick_Right"), (InputKeyName="XboxTypeS_DPad_Right"))),(InputAlia sName="NextControl",LinkedInputKeys=((InputKeyName ="Tab"))),(InputAliasName="PrevControl",LinkedInpu tKeys=((InputKeyName="Tab",ModifierKeyFlags=28)))) ),(StateClassName="Engine.UIState_Active",StateInp utAliases=((InputAliasName="Clicked",LinkedInputKe ys=((InputKeyName="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine*****ip tConsoleEntry",WidgetStates=((StateClassName="Engi ne.UIState_Focused",StateInputAliases=((InputAlias Name="NextControl",LinkedInputKeys=((InputKeyName= "Tab")))))))
WidgetInputAliases=(WidgetClassName="TdGame.TdUIDr awPlayersPanel",WidgetStates=((StateClassName="Eng ine.UIState_Focused",StateInputAliases=((InputAlia sName="MoveSelectionUp",LinkedInputKeys=((InputKey Name="Gamepad_LeftStick_Up"),(InputKeyName="XboxTy peS_DPad_Up"),(InputKeyName="Up"))),(InputAliasNam e="MoveSelectionDown",LinkedInputKeys=((InputKeyNa me="Gamepad_LeftStick_Down"),(InputKeyName="XboxTy peS_DPad_Down"),(InputKeyName="Down"))),(InputAlia sName="MoveSelectionLeft",LinkedInputKeys=((InputK eyName="Gamepad_LeftStick_Left"),(InputKeyName="Xb oxTypeS_DPad_Left"),(InputKeyName="Left"))),(Input AliasName="MoveSelectionRight",LinkedInputKeys=((I nputKeyName="Gamepad_LeftStick_Right"),(InputKeyNa me="XboxTypeS_DPad_Right"),(InputKeyName="Right")) ),(InputAliasName="Clicked",LinkedInputKeys=((Inpu tKeyName="XboxTypeS_A"),(InputKeyName="Enter"))))) ,(StateClassName="Engine.UIState_Active",StateInpu tAliases=((InputAliasName="Clicked",LinkedInputKey s=((InputKeyName="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="TdGame.TdUILo bbyPlayerWidget",WidgetStates=((StateClassName="En gine.UIState_Focused",StateInputAliases=((InputAli asName="NavFocusDown",LinkedInputKeys=((InputKeyNa me="Gamepad_LeftStick_Down"))),(InputAliasName="Na vFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_ LeftStick_Up"))),(InputAliasName="NavFocusLeft",Li nkedInputKeys=((InputKeyName="Gamepad_LeftStick_Le ft"))),(InputAliasName="NavFocusRight",LinkedInput Keys=((InputKeyName="Gamepad_LeftStick_Right"))))) ))
WidgetInputAliases=(WidgetClassName="TdGame.TdUIPl ayerSlotBase",WidgetStates=((StateClassName="Engin e.UIState_Focused",StateInputAliases=((InputAliasN ame="NavFocusUp",LinkedInputKeys=((InputKeyName="G amepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPa d_Up"))),(InputAliasName="NavFocusLeft",LinkedInpu tKeys=((InputKeyName="Gamepad_LeftStick_Left"),(In putKeyName="XboxTypeS_DPad_Left"))),(InputAliasNam e="NavFocusDown",LinkedInputKeys=((InputKeyName="G amepad_LeftStick_Down"),(InputKeyName="XboxTypeS_D Pad_Down"))),(InputAliasName="NavFocusRight",Linke dInputKeys=((InputKeyName="Gamepad_LeftStick_Right "),(InputKeyName="XboxTypeS_DPad_Right"))),(InputA liasName="Clicked",LinkedInputKeys=((InputKeyName= "XboxTypeS_A"),(InputKeyName="SpaceBar"),(InputKey Name="Enter")))))))
WidgetInputAliases=(WidgetClassName="TdGame.TdUITa bControl",WidgetStates=((StateClassName="Engine.UI State_Focused",StateInputAliases=((InputAliasName= "NextPage",LinkedInputKeys=((InputKeyName="Right") ,(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyNa me="Gamepad_LeftStick_Right"))),(InputAliasName="P reviousPage",LinkedInputKeys=((InputKeyName="Left" ),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyNa me="Gamepad_LeftStick_Left")))))))
WidgetInputAliases=(WidgetClassName="TdGame.UITdSh elfOptionButton",WidgetStates=((StateClassName="En gine.UIState_Focused",StateInputAliases=((InputAli asName="NavFocusUp",LinkedInputKeys=((InputKeyName ="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKe yName="Gamepad_LeftStick_Up"))),(InputAliasName="N avFocusDown",LinkedInputKeys=((InputKeyName="Down" ),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyNa me="Gamepad_LeftStick_Down"))),(InputAliasName="Na vFocusLeft",LinkedInputKeys=((InputKeyName="Left") ,(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyNam e="Gamepad_LeftStick_Left"))),(InputAliasName="Nav FocusRight",LinkedInputKeys=((InputKeyName="Right" ),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyN ame="Gamepad_LeftStick_Right"))),(InputAliasName=" MoveSelectionLeft",LinkedInputKeys=((InputKeyName= "XboxTypeS_LeftShoulder"),(InputKeyName="XboxTypeS _LeftTrigger"))),(InputAliasName="MoveSelectionRig ht",LinkedInputKeys=((InputKeyName="XboxTypeS_Righ tShoulder"),(InputKeyName="XboxTypeS_RightTrigger" )))))))
[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini
[TdGame.TdPlayerInput]
MaxSensitivityMultiplier=1.8
MinSensitivityMultiplier=0.2
WalkButtonMultiplier=0.3
[IniVersion]
0=1228110848.000000
1=1228110858.000000
[TdGame.TdPlayerInputConsole]
MaxSensitivityMultiplier=1.800000
MinSensitivityMultiplier=0.200000
WalkButtonMultiplier=0.300000
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=12000.000000
LookUpScale=-12000.000000
Bindings=(Name="F4",Command="FreeFlightCamera",Con trol=False,Shift=False,Alt=False)
Bindings=(Name="”",Command=,Control=False,Shift=Fa lse,Alt=False)
Bindings=(Name="”",Command=,Control=False,Shift=Fa lse,Alt=False)
Bindings=(Name="",Command=,Control=False,Shift=Fa lse,Alt=False)
Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aPS3AccelZ",Control=False,Shift=False,Alt=False)
Bindings=(Name="SIXAXIS_AccelY",Command="Axis aPS3AccelY",Control=False,Shift=False,Alt=False)
Bindings=(Name="SIXAXIS_AccelX",Command="Axis aPS3AccelX",Control=False,Shift=False,Alt=False)
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False)
Bindings=(Name="Pause",Command="Pause",Control=Fal se,Shift=False,Alt=False)
Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False)
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False)
Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False)
Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False)
Bindings=(Name="NextWeapon",Command="NextWeapon",C ontrol=False,Shift=False,Alt=False)
Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False)
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Strafe_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Pause",Command="OnRelease PauseGame",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_LookDown",Command=,Control=Fal se,Shift=False,Alt=False)
Bindings=(Name="GBA_LookUp",Command=,Control=False ,Shift=False,Alt=False)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+1500.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-1500.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="GBA_Look_MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Look_MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_WalkMod",Command="WalkMod | OnRelease StopWalkMod",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Move_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_ZoomWeapon",Command="ZoomWeapo n",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_SwitchWeapon",Command="Pressed SwitchWeapon | OnRelease ReleasedSwitchWeapon",Control=False,Shift=False,Al t=False)
Bindings=(Name="GBA_Turn_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="P",Command="TogglePhysicsMode",Con trol=False,Shift=False,Alt=False)
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_ReactionTime",Command="Attempt ReactionTime",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_LookBehind",Command="LookBehin d ",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_InGameMenu",Command="OnRelease SkipCutscene | OnRelease OpenIngameMenu",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="F5",Command="quicksave",Control=Fa lse,Shift=False,Alt=False)
Bindings=(Name="F6",Command="quickload",Control=Fa lse,Shift=False,Alt=False)
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
Bindings=(Name="F9",Command="shot",Control=False,S hift=False,Alt=False)
Bindings=(Name="F10",Command="dumpdynamicshadowsta ts",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_LookAt",Command="LookAtPress | OnRelease LookAtRelease",Control=False,Shift=False,Alt=False )
Bindings=(Name="End",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Use",Command="UsePress | OnRelease UseRelease",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_Crouch",Command="Crouch | OnRelease StopCrouch | PrevViewTarget",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="GBA_Jump",Command="Jump | OnRelease StopJump | Axis aUp Speed=1.0 AbsoluteAxis=100 | PrevStaticViewTarget",Control=False,Shift=False,Al t=False)
Bindings=(Name="GBA_Fire",Command="AttackPress | OnRelease AttackRelease | NextViewTarget",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="MouseX",Command="GBA_Look_MouseX", Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="GBA_Look_MouseY", Control=False,Shift=False,Alt=False)
Bindings=(Name="Escape",Command="OnRelease PauseGame",Control=False,Shift=False,Alt=False)
Bindings=(Name="W",Command="GBA_MoveForward",Contr ol=False,Shift=False,Alt=False)
Bindings=(Name="S",Command="GBA_MoveBackward",Cont rol=False,Shift=False,Alt=False)
Bindings=(Name="A",Command="GBA_StrafeLeft",Contro l=False,Shift=False,Alt=False)
OverrideBindings=(Key="FRA",Binding=(Name="Z",Comm and="GBA_MoveForward",Control=False,Shift=False,Al t=False))
OverrideBindings=(Key="FRA",Binding=(Name="S",Comm and="GBA_MoveBackward",Control=False,Shift=False,A lt=False))
OverrideBindings=(Key="FRA",Binding=(Name="Q",Comm and="GBA_StrafeLeft",Control=False,Shift=False,Alt =False))
OverrideBindings=(Key="FRA",Binding=(Name="D",Comm and="GBA_StrafeRight",Control=False,Shift=False,Al t=False))
OverrideBindings=(Key="FRA",Binding=(Name="A",Comm and="GBA_LookBehind",Control=False,Shift=False,Alt =False))
Bindings=(Name="D",Command="GBA_StrafeRight",Contr ol=False,Shift=False,Alt=False)
Bindings=(Name="LeftMouseButton",Command="GBA_Fire ",Control=False,Shift=False,Alt=False)
Bindings=(Name="SpaceBar",Command="GBA_Jump | SkipCutscene",Control=False,Shift=False,Alt=False)
Bindings=(Name="LeftShift",Command="GBA_Crouch",Co ntrol=False,Shift=False,Alt=False)
Bindings=(Name="E",Command="GBA_Use",Control=False ,Shift=False,Alt=False)
Bindings=(Name="TAB",Command="GBA_InGameMenu",Cont rol=False,Shift=False,Alt=False)
Bindings=(Name="Q",Command="GBA_LookBehind",Contro l=False,Shift=False,Alt=False)
Bindings=(Name="R",Command="GBA_ReactionTime",Cont rol=False,Shift=False,Alt=False)
Bindings=(Name="RightMouseButton",Command="GBA_Swi tchWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="F",Command="GBA_ZoomWeapon",Contro l=False,Shift=False,Alt=False)
Bindings=(Name="LeftAlt",Command="GBA_LookAt",Cont rol=False,Shift=False,Alt=False)
Bindings=(Name="LeftControl",Command="GBA_WalkMod" ,Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Right",Command="Swi tchToItemInSlot 4 | DropMe | TriggerEmoteMessage 0",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Start",Command="GBA_Paus e",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Left",Command="Swit chToItemInSlot 3 | InvertMouseCheat | TriggerEmoteMessage 2",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Down",Command="Swit chToItemInSlot 2 | Jesus | TriggerEmoteMessage 1",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Up",Command="Switch ToItemInSlot 1 | God",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Back",Command="GBA_InGam eMenu",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_X",Command="GBA_Reaction Time",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Y",Command="GBA_SwitchWe apon",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_B",Command="GBA_LookAt", Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_A",Command="GBA_Use",Con trol=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command= ,Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightThumbstick",Command ="GBA_ZoomWeapon",Control=False,Shift=False,Alt=Fa lse)
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GB A_Crouch",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftShoulder",Command="G BA_Jump",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightTrigger",Command="G BA_Fire",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightShoulder",Command=" GBA_LookBehind",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Loo k_Gamepad",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightX",Command="GBA_Tur n_Gamepad",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_Move _Gamepad",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_Stra fe_Gamepad",Control=False,Shift=False,Alt=False)
[TdGame.TdConsole]
HistoryTop=6
HistoryBot=7
HistoryCur=6
History[0]=start edge_p?LoadCheckpoint=Edge_Start?Game=TdGame.TdSpS toryGame?AllowLevelAchievements=TRUE
History[1]=start Stormdrain_p?LoadCheckpoint=ChaseJK?Game=TdGame.Td SpStoryGame
History[2]=start Scraper_p?LoadCheckpoint=End_game?AllowCPSaving=TR UE?AllowLevelAchievements=TRUE
History[3]=start escape_p?LoadCheckpoint=Start?Game=TdGame.TdSpStor yGame?AllowLevelAchievements=TRUE
History[4]=start TdMainMenu?Game=TdGame.TdMenuGameInfo
History[5]=quit
History[6]=start Scraper_p?LoadCheckpoint=Scraper_Start?AllowCPSavi ng=TRUE?AllowLevelAchievements=TRUE
History[7]=start tdmainmenu?AllowCPSaving=TRUE?AllowLevelAchievemen ts=TRUE?PlayCutSceneMovie
History[8]=start edge_p?LoadCheckpoint=Edge_Start?Game=TdGame.TdSPL evelRace?AllowLevelAchievements=TRUE?OnlineMode=Tr ue?AllowLevelAchievements=TRUE
History[9]=start tt_TutorialA02_p?Game=TdGame.TDSPTimeTrialGame?Str etch=ETTS_TutorialA02?RaceType=1?OnlineMode=True
History[10]=start tt_TutorialA01_p?Game=TdGame.TDSPTimeTrialGame?Str etch=ETTS_TutorialA01?RaceType=1?OnlineMode=True
History[11]=start convoy_p?LoadCheckpoint=Kates_convoy?Game=TdGame.T dSpStoryGame?AllowLevelAchievements=TRUE
History[12]=start Subway_p?LoadCheckpoint=Subway_bossfight?Game=TdGa me.TdSpStoryGame
History[13]=start Subway_p?LoadCheckpoint=Start_Point_subway?Game=Td Game.TdSpStoryGame?AllowLevelAchievements=TRUE
History[14]=start tt_TutorialA02_p?Game=TdGame.TDSPTimeTrialGame?Str etch=ETTS_TutorialA02?RaceType=0?OnlineMode=True
History[15]=start tt_TutorialA03_p?Game=TdGame.TDSPTimeTrialGame?Str etch=ETTS_TutorialA03?RaceType=0?OnlineMode=True
bEnableUI=False