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Старый 29.04.2011, 11:43   #41
Pedobear
 
Аватар для another Jade
 
Регистрация: 07.10.2009
Адрес: Киев
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Сообщение от MrNixon Посмотреть сообщение
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Иконка Metal Armor Mark II из инвентаря...


Добавил кучу типов лиц, которые вы сможете взять при создании персонажа... можете быть, как афроамериканцем со скрина, так и, конечно, одним из Ши (китайцы, бывшие оккупанты из Сан Франциско


мне всегда казалось, что эта броня начищена до блеска и играет роль отражателя (что и давало ей сказочную защиту от лазера)
тут же это похоже на модный кожаный прикид с закосом под стар ворс и соответствующей белой раскраской

Цитата:
Вот, какой вырисовывается деревенька Твин Мазерс
архитектура домов совершенно не канонична для фола
или действие решили перенести в египет?
к тому же глаза режет идеалистичность картинки. Все в 100500 раз чище, чем у нас в киеве на крещатике. Видимо после апокалипсиса все дворники получили 80лвл и заточеные на +16 веники, не иначе.
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Старый 29.04.2011, 12:52   #42
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Регистрация: 16.01.2011
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мне всегда казалось, что эта броня
Сменили давно эту модель броньки на другую.

Цитата:
архитектура домов
Распаковывай диздоки Ванбурена, сверяй.

Последний раз редактировалось MrNixon; 30.04.2011 в 17:52. Причина: Добавлено сообщение
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Старый 01.05.2011, 23:53   #43
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Регистрация: 16.01.2011
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Парни, а никто не хочет помочь воайс сеты (наборы озвучек чаров игроков) подобрать?

Нужно из папки Воайссетов в Фоллауте Нью Вегасе выбрать фразы (англ.версия) для различных событий: http://nwvault.ign.com/View.php?view....Detail&id=128

А то я уж придолбался прорывать тысячи файлов в поисках подходящего набора (за сутки только один муж - дефаулт01б - и один жен - дефаулт 01 - осилил)... а нужно с десяток чтобы было на каждый пол...
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Старый 08.05.2011, 05:15   #44
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Для тех, кто еще не зафолоууился на моем блоге разработчиков: УРА! Мы закончили работы над всеми броньками! Ниже инфо по ним для вас, друзья

Keep in mind, that head-gear we will create separately and it could be equipped separately to armor. Except for full-armor, like Radiation Suit. Moreover keeping - power armors need Power Armor perk to equip them, and that perk, in general, is only available for prestige-classes (faction based), like Enclave or BoS, or for special hi-level builds (I'll be watching on really hi requirements to take that perk by non-faction char).

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Pre-War Casualwear

Used before the Great War, this Casualwear can still be found nowadays on people and ghouls in many places.

AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Base price: 400 caps.
Base durability: 100 points.


Civilian Casualwear

It looks like a cowboy clothes, but it is just a common civilian casualwear… Frankly, you think to try it on yourself…

AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Base price: 400 caps.
Base durability: 100 points.


Civilian Cowboy Casualwear

It looks like a cowboy clothes, but it is just a common civilian casualwear… just another version of that one. Frankly, you think to try it on yourself…

AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Base price: 400 caps.
Base durability: 100 points.


NCR Civilian Casualwear

It looks like a cowboy clothes, but it is just a common civilian casualwear… just another version of that one. Frankly, you think to try it on yourself…

AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Base price: 400 caps.
Base durability: 100 points.


Prisoner Coat

This is meant to be a prisoner’s coat or, may be, a replica of the clothing worn in Elvis Presley's 1957 video "Jailhouse Rock."

AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Base price: 400 caps.
Base durability: 100 points.


Shi-huang-ti Kimono

This is meant to be common clothes of the Shi-follower, usually called buy themselves "Shi-huang-ti Kimono" in memory of their ancestors. The Shi-huang-ti was a Chinese submarine that crashed in San Francisco during the Great War.

AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Base price: 400 caps.
Base durability: 100 points.


Doctor Coat

A generic doctor coat from somewhere is rather widespread in Wastelands. Doctor coat provides no defense against abrasive and sharp objects. But it has so cute intelligent appearance and a lot of useful pockets with some medical interfaces and scanners integrated so that it provided some help in medical activities.

AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Bonus Skills (first aid): +3.
Bonus Skills (doctor): +3.

Base price: 1000 caps.
Base durability: 100 points.


Pre-War Businesswear

Used before the Great War, this Pre-War Businesswear can still be found nowadays on people and ghouls in many civilized places... or gang-cities like New Reno.

AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Bonus Skills (speech): +3.

Base price: 1400 caps.
Base durability: 100 points.


Robes of Hubologist

Robes of the Hubologist who are a sub-culture of the Wastes, headquartered in the former city of San Francisco. They are a religious cult founded before the Great War by a man known as Dick Hubbell (or "The Hub" by Hubologists).

AC: 5 (0/5).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): 5.
Damage reduction (laser): 5.
Damage reduction (fire): 0.
Damage reduction (plasma): 0.
Damage reduction (electrical): 10.

Base price: 900 caps.
Base durability: 150 points.


Robes of Child of the Cathedral

Robes of the Child of the Cathedral who are the religion of the Wastelands which is based on the belief that the nuclear holocaust (referred to as the Holy Flame, the Sacred Fire), invoked by human greed, corruption and selfishness was a chance to begin anew. It is the proverbial light that nearly destroyed humanity. The Master is the antithesis, the Dark God, waiting in the Darkness below (quite literally), leading his children into a new era of peace and unity. The cult was nearly completely wiped out with Master's death.

AC: 5 (0/5).
Armor type: cloth.
Maximum dexterity bonus: -//-.

Damage reduction (normal): 5.
Damage reduction (laser): 5.
Damage reduction (fire): 5.


Damage reduction (plasma): 5.
Damage reduction (electrical): 10.

Base price: 1 500 caps.
Base durability: 150 points.
Цитата:


Скрытый текст:
Brahmin Tribal Armor

A light leather covering armor made from brahmins' hides.

AC: 8 (1/7).
Armor type: light armor.
Maximum dexterity bonus: 8.

Damage reduction (normal): 5.
Damage reduction (laser): -//-.
Damage reduction (fire): 5.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 5.

Base price: 400 caps.
Base durability: 150 points.


Hardened Brahmin Armor

A light leather covering armor made from brahmins' hides. A mixture of leather and scrap patches, held together by rubber straps had been applied to the armor for better protection and flexibility.

AC: 8 (1/8).
Armor type: light armor.
Maximum dexterity bonus: 9.

Damage reduction (normal): 6.
Damage reduction (laser): 5.
Damage reduction (fire): 5.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 5.

Base price: 600 caps.
Base durability: 180 points.


Leather Jacket

A dark, heavy leather jacket. Leather jacket is a lightweight body armor made from tanned animal hide, offering protection from firearms and melee damage.

AC: 8 (8/0).
Armor type: light armor.
Maximum dexterity bonus: 6.

Damage reduction (normal): 5.
Damage reduction (laser): -//-.
Damage reduction (fire): 5.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 10.

Base price: 500 caps.
Base durability: 190 points.


Combat Leather Jacket

A dark, heavy leather jacket. It offers extended defence against small arms, melee, unarmed, energy weapons, fire, and electricity. This heavily padded leather jacket is unusual in that it has two sleeves. You'll definitely make a fashion statement whenever, and wherever, you rumble.

AC: 18 (18/0).
Armor type: light armor.
Maximum dexterity bonus: 5.

Damage reduction (normal): 8.
Damage reduction (laser): 5.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 10.

Base price: 1 600 caps.
Base durability: 220 points.


Shi Combat Jacket

This lightly padded leather jacket is improved by Shi-members to get more flexibility.

AC: 23 (18/5).
Armor type: light armor.
Maximum dexterity bonus: 5.

Damage reduction (normal): 8.
Damage reduction (laser): 5.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 10.

Base price: 2 300 caps.
Base durability: 120 points.


Leather Armor

This leather armor is based on pre-war armor designed for Motorcycle Football and other dangerous contact sports. It is likely that the simple construction techniques required to produce armor of this design made it a popular choice following a nuclear disaster. It provides moderate protection, and the light construction makes it easier to dodge attacks while worn. Unfortunately, it provides little to no protection against Laser or Plasma attacks.

AC: 15 (8/7).
Armor type: light armor.
Maximum dexterity bonus: 6.

Damage reduction (normal): 7.
Damage reduction (laser): 5.
Damage reduction (fire): 5.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 10.

Base price: 1 220 caps.
Base durability: 200 points.


Leather Armor Mark II

An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned brahmin hide. This leather armor is based on pre-war armor designed for Motorcycle Football and other dangerous contact sports. It is likely that the simple construction techniques required to produce armor of this design made it a popular choice following a nuclear disaster. It provides moderate protection, and the light construction makes it easier to dodge attacks while worn.

AC: 20 (18/2).
Armor type: light armor.
Maximum dexterity bonus: 5.

Damage reduction (normal): 8.
Damage reduction (laser): 5.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 15.

Base price: 1 820 caps.
Base durability: 250 points.


Radiation Suit

The radiation suit is simply a suit that protects its wearer from radiation. It is not a good idea to wear this in combat however, as it has extremely low durability.

AC: 8 (8/0).
Armor type: light armor.
Maximum dexterity bonus: 6.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Immunity (radiation).

Base price: 2 800 caps.
Base durability: 15 points.

Scientist Outfit

The scientist outfit looks similar to radiation suits used by scavengers, but white with an orange-tinted Plexiglas helmet, and where the yellow suit was, a white one replaces it. There are rumors that this suit was originally belonged to Lab Officers of Enclave.

AC: 8 (8/0).
Armor type: light armor.
Maximum dexterity bonus: 6.

Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.

Immunity (radiation).
Bonus Skills (science): +3.
Bonus Skills (craft chem): +2.
Bonus Skills (use unknown device): +2.

Base price: 3 600 caps.
Base durability: 25 points.


Legion Armor

Legion armor is a light and common armor, supplied to recruits and sometimes to decanus units.

AC: 21 (18/3).
Armor type: light armor.
Maximum dexterity bonus: 5.

Damage reduction (normal): 9.
Damage reduction (laser): 5.
Damage reduction (fire): 10.
Damage reduction (plasma): 5.
Damage reduction (electrical): 10.

Base price: 3 920 caps.
Base durability: 250 points.


NCR Trooper Armor

NCR Trooper Armor is worn by the NCR's Troopers. The armor consists of a khaki tunic with bellowed hip pocket and khaki pants, worn with a desert facewrap and hardened leather pauldrons, black leather fingerless gloves, arm wraps, brown boots and khaki puttees. A firm hard leather with the emblem of the NCR painted on is worn in combat, attached to two leather straps on the pauldrons.

AC: 19 (18/1).
Armor type: light armor.
Maximum dexterity bonus: 5.

Damage reduction (normal): 8.
Damage reduction (laser): 10.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 15.

Base price: 3 540 caps.
Base durability: 400 points.


NCR Trooper Duster

NCR Trooper Duster is worn by the NCR's Troopers. It looks just like another version of NCR Trooper Armor. It is distinguished by a camouflaged cloth wrapped around the user's shoulder. It is often seen being worn by officers but is also worn by NCO's (Sergeants and lesser leadership ranks).

AC: 19 (18/1).
Armor type: light armor.
Maximum dexterity bonus: 5.

Damage reduction (normal): 8.
Damage reduction (laser): 10.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 15.

Base price: 3 540 caps.
Base durability: 400 points.
Цитата:


Скрытый текст:
Metal Armor

Metal Armor is simply any kind of armor made of metal, from metal plates crudely put together to state of the art craftsmanship.

AC: 10 (10/0).
Armor type: medium armor.
Maximum dexterity bonus: 3.

Damage reduction (normal): 9.
Damage reduction (laser): 20.
Damage reduction (fire): 5.
Damage reduction (plasma): 5.
Damage reduction (electrical): -//-.

Base price: 4 080 caps.
Base durability: 100 points.


Metal Armor Mark II

Metal Armor is simply any kind of armor made of metal, from metal plates crudely put together to state of the art craftsmanship. This is an improvement over the previous one. Polished metal plates, finely crafted into a suit of armor.

AC: 15 (10/5).
Armor type: medium armor.
Maximum dexterity bonus: 3.

Damage reduction (normal): 10.
Damage reduction (laser): 20.
Damage reduction (fire): 5.
Damage reduction (plasma): 5.
Damage reduction (electrical): 5.

Base price: 5 100 caps.
Base durability: 250 points.


Tesla Armor

This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks. This high-level metal armor adds more defence against Energy Weapons, but decreases the defence against normal weapons.

AC: 15 (10/5).
Armor type: medium armor.
Maximum dexterity bonus: 3.

Damage reduction (normal): 6.
Damage reduction (laser): 30.
Damage reduction (fire): 5.
Damage reduction (plasma): 25.
Damage reduction (electrical): 25.

Base price: 10 090 caps.
Base durability: 400 points.


Combat Armor

High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor. The primary skin of combat armor is composed of complex polymers and ceramics. This hard armor was manufactured as specific plates. The plates were manufactured with a matte-finish olive drab coloring suitable for woodland and/or urban camouflage. These plates are affixed to a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material.

AC: 20 (20/0).
Armor type: medium armor.
Maximum dexterity bonus: 3.

Damage reduction (normal): 11.
Damage reduction (laser): 15.
Damage reduction (fire): 10.
Damage reduction (plasma): 10.
Damage reduction (electrical): 10.

Base price: 20 190 caps.
Base durability: 400 points.


Combat Armor Mark II

High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor. The primary skin of combat armor is composed of complex polymers and ceramics. This hard armor was manufactured as specific plates. The plates were manufactured with a matte-finish olive drab coloring suitable for woodland and/or urban camouflage. These plates are affixed to a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material. A new version of Combat Armor, designed to replace the Combat Armor reinforced, this high tech suit was created as a heavier, more protective armor reserved for use by American Shock Troops and special forces.

AC: 25 (20/5).
Armor type: medium armor.
Maximum dexterity bonus: 3.

Damage reduction (normal): 11.
Damage reduction (laser): 15.
Damage reduction (fire): 15.
Damage reduction (plasma): 10.
Damage reduction (electrical): 10.

Base price: 26 070 caps.
Base durability: 650 points.


NCR Ranger Armor

This one is modified for the Rangers of the New California Republic. High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor. The primary skin of combat armor is composed of complex polymers and ceramics. This hard armor was manufactured as specific plates. These plates are affixed to a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material. A new version of Combat Armor, designed to replace the Combat Armor reinforced, this high tech suit was created as a heavier, more protective armor reserved for use by American Shock Troops and special forces.

AC: 20 (20/0).
Armor type: medium armor.
Maximum dexterity bonus: 3.

Damage reduction (normal): 13.
Damage reduction (laser): 15.
Damage reduction (fire): 15.
Damage reduction (plasma): 10.
Damage reduction (electrical): 10.

Bonus Saves (radiation): +3.

Base price: 28 660 caps.
Base durability: 600 points.


Legion Centurion Armor

The Legion centurion armor is by far the strongest suit of armor available to Caesar's Legion, with a full set of both armor and helmet providing great protection, only a bit less than a full set of the famous NCR Ranger combat armor. The armor is composed from other pieces of armor taken from that of the wearer's defeated opponents in combat.

AC: 20 (20/0).
Armor type: medium armor.
Maximum dexterity bonus: 3.

Damage reduction (normal): 11.
Damage reduction (laser): 15.
Damage reduction (fire): 15.
Damage reduction (plasma): 10.
Damage reduction (electrical): 10.

Base price: 24 330 caps.
Base durability: 450 points.


Brotherhood Armor

A superior version of Combat Armor. The Brotherhood of Steel has made many improvements over the standard version. High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor.

AC: 23 (20/3).
Armor type: medium armor.
Maximum dexterity bonus: 3.

Damage reduction (normal): 11.
Damage reduction (laser): 20.
Damage reduction (fire): 15.
Damage reduction (plasma): 15.
Damage reduction (electrical): 15.

Bonus Saves (radiation): +5.

Base price: 30 030 caps.
Base durability: 550 points.


Enclave Armor

A superior version of Combat Armor. The Enclave has made many improvements over the standard version. High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor. The primary skin of combat armor is composed of complex polymers and ceramics. This hard armor was manufactured as specific plates. These plates are affixed to a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material. A new version of Combat Armor, designed to replace the Combat Armor reinforced, this high tech suit was created as a heavier, more protective armor reserved for use by American Shock Troops and special forces.

AC: 25 (20/5).
Armor type: medium armor.
Maximum dexterity bonus: 3.

Damage reduction (normal): 11.
Damage reduction (laser): 20.
Damage reduction (fire): 15.
Damage reduction (plasma): 15.
Damage reduction (electrical): 15.

Bonus Saves (radiation): +5.

Base price: 40 060 caps.
Base durability: 550 points.
Цитата:


Скрытый текст:
Power Armor

T-51b Powered Infantry Armor or Power Armor represented the peak of armored infantry technology before the Great War. Now, only the most technologically advanced factions with ties to the pre-Great War American military or federal government, such as the Brotherhood of Steel or the Enclave, have access to this type of Power Armor.

AC: 25 (25/0).
Armor type: power armor.
Maximum dexterity bonus: 1.

Damage reduction (normal): 13.
Damage reduction (laser): 25.
Damage reduction (fire): 20.
Damage reduction (plasma): 15.
Damage reduction (electrical): 15.

Bonus Stat (ST): +3.
Bonus Saves (radiation): +10.
Skill Decreased (Sneak): -10.
Skill Decreased (Move Silently): -10.

Base price: 77 110 caps.
Base durability: 1000 points.


Hardened Power Armor

T-51b Powered Infantry Armor or Power Armor represented the peak of armored infantry technology before the Great War. Now, only the most technologically advanced factions with ties to the pre-Great War American military or federal government, such as the Brotherhood of Steel or the Enclave, have access to this type of Power Armor. The hardening process has improved the defensive capability of this high-tech armor system.

AC: 25 (25/0).
Armor type: power armor.
Maximum dexterity bonus: 1.

Damage reduction (normal): 16.
Damage reduction (laser): 25.
Damage reduction (fire): 25.
Damage reduction (plasma): 20.
Damage reduction (electrical): 20.

Bonus Stat (ST): +3.
Bonus Saves (radiation): +10.
Skill Decreased (Sneak): -10.
Skill Decreased (Move Silently): -10.

Base price: 140 000 caps.
Base durability: 2000 points.


Advanced Power Armor

The armor was created by the Enclave's skilled team of engineers and scientists after the Great War, as a result of a research program initiated in 2198, part of a larger project to develop various technologies. In 2215 the first actually superior suit is manufactured, entering service in 2220. This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.

AC: 30 (25/5).
Armor type: power armor.
Maximum dexterity bonus: 1.

Damage reduction (normal): 18.
Damage reduction (laser): 30.
Damage reduction (fire): 25.
Damage reduction (plasma): 25.
Damage reduction (electrical): 25.

Bonus Stat (ST): +4.
Bonus Saves (radiation): +15.
Skill Decreased (Sneak): -10.
Skill Decreased (Move Silently): -10.

Base price: 180 000 caps.
Base durability: 1000 points.


Advanced Power Armor Mk II

The Advanced Power Armor Mk II is a model of Power Armor used exclusively by the Enclave military forces, developed after the Great War. Like its older brother, the standard Advanced Power Armor, it's matte black with a menacing appearance, but with a few significant differences - it appears to be composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. This powered armor appears to be composed of entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.

AC: 35 (25/10).
Armor type: power armor.
Maximum dexterity bonus: 1.

Damage reduction (normal): 20.
Damage reduction (laser): 30.
Damage reduction (fire): 25.
Damage reduction (plasma): 25.
Damage reduction (electrical): 30.

Bonus Stat (ST): +4.
Bonus Saves (radiation): +15.
Skill Decreased (Sneak): -10.
Skill Decreased (Move Silently): -10.

Base price: 220 000 caps.
Base durability: 2000 points.
Добавлено через 15 часов 28 минут
Свежие скрины Power Armor и Advanced Power Armor Mark II (стандартный вид в игре и вид при ближайшем рассмотрении):
















Последний раз редактировалось MrNixon; 12.05.2011 в 02:06. Причина: Добавлено сообщение
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Старый 11.05.2011, 14:42   #45
Новичок
 
Регистрация: 16.01.2011
Сообщений: 28
Репутация: 12 [+/-]
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Старый 11.05.2011, 17:38   #46
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прячь пожалуйста всё в спойлер
а то рвёт экран
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Старый 12.05.2011, 02:03   #47
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Cвежие скриншоты интерфейса загрузки модулей и кампаний, которые сегодня сделал (для мультиплеера не пригодиться, но вдруг кто-то потом одиночные моды для прохождения будет делать на базе... да и вообще, раз уж делаю, то полностью :

Скрытый текст:


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Старый 13.05.2011, 04:42   #48
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Свежая инфа по миру Fallout D20... переведите, кто может

SOME GAME-INFO FROM LOADING SCREEN TIPS (just copy-past from Fallout D20):

Mr.Nixon, Interplay, Bethesda, Wizards of the Coast, Atari, Bioware and Obsidian Entertainment welcome you to Fallout D20, the ultimate multiplayer computer role-playing experience.

Twin Mothers is a small tribal village in the American southwest. They're the descendants of Vault 29, and their village is built on top of the Vault. The Vault itself ceased working long ago, but it's still a holy place to the Twin Mothers…

For the latest news on Fallout D20, visit www.falloutd20.blogspot.com.

You begin your journey throughout Post-Nuclear World at Four States region of former USA at 2255 AD, 13 years after "Fallout 2" ends…

13 years ago the Chosen One entered one of the main Enclave's bases using the damaged tanker and destroyed the Poseidon oil platform, killing the President of the United States and ending the Enclave's plans for region domination…

There are groups of super mutants at Four States region still searching for other refugees from the Master's army.

At 2248 AD the Legion began its conquest of the tribes of northern Arizona, southwestern Colorado, western New Mexico and southeastern Utah. Two years later, Caesar declared himself the son of Mars, Roman god of war. Nowadays, Caesar has recently established his first capital in the ruins of Flagstaff, Arizona.

TIP: Once a target has been selected, any valid action will automatically use that target. Select a new target or right click on open ground to clear the current target.

At 2254 AD, a year before Fallout D20 begins, a Brotherhood of Steel squad led by Owyn Lyons was sent to Washington, D.C. on the East Coast to search for technology and investigate reports of super mutant activity. Nowadays, that squad has arrived in the Capital Wasteland.

The Ballistic Orbital Missile Base 001 (abbreviated B.O.M.B.-001) is a large, doughnut shaped U.S. space station capable of firing twenty-four nuclear-tipped ballistic missiles, though it is currently only loaded with eight. It is capable of housing six people, with an area designated for living, recreation, and medical treatment, and a separate area for the true purpose of the station; missile control and launch center.
There was a serious escape from Tibbets Prison at 2253 DA, two years before Fallout D20 begins. The same year sentry robots at Bloomfield become semi-active - not moving, but the optical lenses and sensors turn on and start surveying for escaped prisoners from the Big MT.

At 2253 AD, two years before Fallout D20 begins, 38 NCR citizens are massacred by Mojave raiders. President Joanna Tibbett was voted out of office by the NCR Congress after a "timid" reaction to the massacre, and is replaced by Wendell Peterson. Shortly after that, new President Peterson dispatched three battalions of NCR infantry into the Mojave Wasteland.

TIP: Ghouls, robots, and some other mutants are all immune to critical hits and sneak attacks.

ODYSSEUS (also known as ULYSSES) is an extremely advanced A.I. created by Derek Greenway. At the time of the fall, ODYSSEUS was an order of magnitude more powerful than contemporary ZAX units. It was designed to coordinate and operate all of the Vaults before the Federal Vault projects were privatized.

After the Great War, ODYSSEUS, an extremely advanced A.I., became unstable and developed a split personality. The only "communities" that know of its existence are the machine intelligences governing Robot City.

TIP: When selecting weapons, pay attention to critical hit properties. Many weapons that do inferior base damage do more damage on critical hits or will score critical hits more often.

At 2247 AD, three years before Fallout D20 begins, after coming out of a strange and powerful fever, Jeremiah Rigdon, the leader of the Mormons at New Canaan, claimed that an angel appeared to him in a vision, calling him to be the living prophet of God.

TIP: Many combat abilities like power attack, burst mode, and sniper mode are activated by the mode buttons in the lower-right corner of your screen.

TIP: Remember: your weapons, armors and equipment wear out with the lapse of time. Examine them to find out their current durability state. And don't forget to repair them in proper time.

At 2245 AD, ten years before Fallout D20 begins, NCR halted production on the railroad lines. The need for coal diminished and the powder gangs rose up. In two years, NCR 5th Engineering Division blew up Burham Mines, causing incredible fires to break out all over the area, even in veins of coal encased in rock. Many died. Many became gehennas. Right after that NCR abandoned Burham Springs.
TIP: Level up your characters through the character screen (C) when they have enough experience.
TIP: Having a thug or scavenger in the party can be helpful for dealing with locks and traps.
The Four States Commonwealth was one of the thirteen commonwealths of the pre-war United States of America. Created in the early 21st century, it was comprised of the former states of Utah, Colorado, Arizona and New Mexico. After its destruction in the Great War, the area became the birthplace of the ruthless slaving group, Caesar's Legion.

Hidden away in the shadows of a large cliff, near the top of a mesa rising from the desert floor, is the village of Mesa Verde. It is the home of the Ciphers, a.k.a. the Painted People, thanks to their extensive use of body paint. They're one of the smallest tribes in the area, but their hard-to-reach village on the mesa enables them to hold out against superior numbers of aggressors.

The Reservation is a ghoul town in New Mexico, built around an old scientific research station, the Los Alamos Nuclear Testing Facility. It is naturally highly radioactive. The ghouls are sick of being the underdogs of the wasteland, and they have a new leader who's going to stick it to the humans good.

TIP: Hit the "G" key to toggle the Mode Bar on or off.

TIP: Planning out what abilities you are going to take at each level will help ensure you will be able to become the prestige class you want.

Dog City is what is left of Denver, Colorado after the Great War. It's a ruined city of dogs and skyscrapers. There is no real civilization here, just a series of salvager camps set up high in the skyscraper ruins, away from the endless pack of feral dogs which roam the streets below.

Boulder, also called as Stone City or Dome City, was one of the most prominent Pre-War research centers of USA. It seems, during the Great War China really wanted Colorado out of the picture. Boulder was no exception, the surface city turned into an ashen wasteland. Only a few buildings were left standing in town. Yet, atop its little hill, the massive Boulder Dome still stands strong.

TIP: Be mindful of the choices you make when interacting with other characters; straying too far from certain alignments may prevent you from gaining levels in certain classes.

By 2231 AD, Jeremy Maxson had assumed the position of Brotherhood High Elder. He wanted to restore the power of the Brotherhood by wresting all advanced tech from the hands of "unworthy people" by any means necessary. Naturally, this led to disputes with the NCR. Shortly after the destruction of the western branch of Enclave, a war broke out between the Brotherhood and the NCR.

Maxson Bunker was a pre-war fallout shelter built by a senator for his family and himself. Unfortunately, the war caught him unawares and the bunker was never used. Eventually a family member passed the secret on to Roger Maxson, who claimed it for the Brotherhood of Steel. Nowadays, the bunker's commander is General Andrea Brixley.

TIP: Check out the requirements for prestige classes when creating your character to get a feel for your character's overall class direction.

The Brotherhood of Steel disallowed the use of Stealth Boys. The side effects of the Stealth Boys were not discovered until the team using them had already begun to feel their effect. When the team was disbanded, paranoia over the reason began to set in and the team plotted against their leaders. They stole the Stealth Boys, fled the Maxson Bunker as deserters, and formed a covert group known as the Circle of Steel.

Fort Abandon is a rundown New California Republic fort in the American southwest. The railway has a crossroads here. It was originally called Fort Aradesh, and was a major fortification. However, Caesar's Legion attempted to destroy NCR's presence in the east, and actually succeeded in destroying the fort. The name changed after NCR's control of the frontier receded.

The Blackfoot tribe is a tribe from the former Arizona. It was the first of the tribes that Caesar took control of and forged into his Caesar's Legion.

Ouroborus is a village in Western Utah. It is where Hecate, the mad tribal "goddess" resides, as well as the Vipers, a group of raiders from the West who serve her.

TIP: You can alter the camera mode by hitting the asterisk (*) key on the number pad.

The Nursery looks like the last hope of the Wasteland, where seeds and other genetic information, preserved from the world before The Great War, have been stored. This hidden valley is a lush, verdant place. Harold has found his way here, but thanks to the tree in his head, has been marked as an "interesting specimen" and has been prevented from leaving by the Nursery's security bots.
Burham Springs or Burning Springs, as it is called nowadays, is a horrible wreck of a Pre-War mining community that has been burning for decades. The constant threat of death by fire, smoke, radiation, and horrible monstrosities keep the rest of the world away. The smoldering coal mines contain a wealth of technology, but the risk is too great for most people to bother.

TIP: Never underestimate the power of a well-placed trap.

Tibbets is a cold, sterile, steel-walled automated prison facility in what used to be known as Arizona, run by technology so ancient it dates back to the years before the Great War - nearly two hundred years ago. It is governed by the machine intelligence within the prison.

Due to the uranium demand shortly before the Great War, the U.S. government removed the Grand Canyon's status as a national park and allowed private mining companies to exploit its supply of uranium. The resulting mess was an environmental disaster. As a result, the Canyon has become one of the deadliest places in the wasteland, home to hideous mutants seen nowhere else.

TIP: Beware when you're in towns without guards. Gangs there will kill you without hesitation.

TIP: Be careful with drugs, some of them, like Jet, are instantly and permanently addictive.

TIP: At the Wastelands, trust nobody. Seriously, newbie-abuse is very popular.

TIP: Be careful. In the beginning random encounters are deadly. Even rats can kill you if you don't run fast enough!

TIP: You can go in the desert to search for resources. Resources are needed to craft items.

Bottle caps are the standard currency in Wastelands. By the beginning of 23rd century, they were almost replaced by NCR dollars, which were backed by gold. However, shortly after in an ironic twist of fate, caps once again became a regularly-used currency when the destruction of NCR's gold reserves by the Brotherhood of Steel caused the value of a dollar to fall dramatically.

TIP: Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed.
TIP: If you want to see what objects in the world you can interact with, press the Inspection key. This is bound to the Z key by default.

TIP: If you want to see what enemies are nearby, you can cycle through them with the TAB key, or press \ to select the nearest enemy.

The Jericho Water Plant is located near the shore of the Great Salt Lake and is controlled by New Canaan. The water desalination plant is the source of New Canaan's prosperity, and brahmin-pulled water caravans from Jericho are becoming an increasingly common sight in the wasteland. Aside from New Caanan mormons operating the plant, Jericho is also home to a weird cult that lives in the caves near the plant.

TIP: You can change to different camera modes with the * key. There are four different modes, be sure to try them all and see which fits your play style. The camera can be controlled with the keyboard or the mouse, and you can fine-tune the camera behavior by going to the "Camera" tab of the options menu.

A group of fairly primitive, nomadic tribals, the Iron Lines patrol and chart the railways of the pre-war world. They collect and often use handcarts to make their way across the wilderness. When they travel, they usually form handcart caravans for mutual safety.

During the 20th century, the American military created a facility underneath Cheyenne Mountain, one mountain in a range of many on the western side of the United States. By 2253 AD, a huge section of the mountains became a great radioactive smoking crater, giving birth to a large population of glowing ghouls.

TIP: If you want to set up different equipment loadouts for your character, just drag the items from your inventory to your hotbar. You can even drag two items to the same slot if you would like your character to equip them immediately. For example, you can drag a weapon and a torch to the same slot or even two weapons. Clicking that slot will equip those items, and clicking it again will unequip them.

TIP: If there are any actions that you use frequently, you should drag them to the hotbar at the bottom of the screen. You can drag even Perks and Skills from you Character Sheet, equipable items from your Inventory, modes from the Mode Bar, or party commands from the Voice Commands menu.

TIP: If you want to quickly tell your party members what to do, use the Voice Menu, which is bound to the V key by default. The commands in that screen will allow your character to say certain things or play certain animations. Also, any command with a star next to it will issue an order to any AI controlled party members. You can even drag the commands to your hotbar!

TIP: You can control the camera with the middle mouse button, or by holding down the "Mouse Look / Camera Control" keyboard (bound to X by default). You can also use the arrow keys to move the camera, and using the CTRL key with the arrow keys pans the camera in "Free Camera" mode. You can change the speed of these keys and fine tune several other settings in the "Camera" tab of the options menu.

TIP: You have up to 10 different pages of hotbar buttons. You can change the current page by clicking on the arrow buttons on the hotbar, or by using the [ or ] keys on your keyboard. Also, holding down SHIFT and using the mouse wheel will quickly cycle through the hotbar pages.

TIP: Using marquee select in Strategy Mode lets you play Fallout D20 more like a real-time strategy game.

Moletown is a small town outside of the Tibbets Facility where a crazy survivalist had trapped all the buildings and dug out a series of tunnels beneath the town to try and wipe out anyone or anything that tried to crawl in there.

The Enclave is a secretive military organization directly descended from members of the pre-War United States government and military industrial complex, claiming to be the legal continuators of the state and styling themselves as such.

In 2242AD, 13 years before Fallout D20 begins, following the death of President Dick Richardson during the destruction of the oil rig, John Henry Eden contacted the surviving Enclave forces on the West Coast and ordered the Enclave's relocation to Raven Rock on the East Coast, claiming to be the Enclave's new president.

TIP: When you try to rest, you will be told how dangerous the area is. Be careful of wandering mutants, raiders and dire animals!

The Shi were the descendants of the crew of a Chinese Shi-huang-ti submarine that crashed in San Francisco during the Great War. The remains of this vessel were probably used to help build the Palace and the ship's onboard supercomputer was established as the Emperor.

TIP: Press "V" to use the Voice Menu to quickly give commands to your companions. These commands can be dragged to the hotbar.

TIP: The AI Off button in the lower right will toggle your characters' AI, preventing them from acting on their own in combat.

Добавлено через 18 часов 16 минут
А вот, как выглядит окно загрузки с этими Пип-Типами:


Последний раз редактировалось MrNixon; 13.05.2011 в 22:59. Причина: Добавлено сообщение
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Старый 17.05.2011, 21:12   #49
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Встречайте Браминов









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Старый 26.05.2011, 19:38   #50
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Первый официальный концепт воллпейпер к Fallout D20

Full version (1600x1200): http://1.bp.blogspot.com/-HhmnjaNM-8..._1600x1200.jpg

Preview:
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Старый 14.06.2011, 21:07   #51
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Патч 002 выложен.
Альфа тест в эту ПТ 17 июня с 8 утра до 22 вечера по Москве.
Если потребуется персональный тест после этого времени - пишите в асю.

Подробности на официальном блоге.
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Старый 19.06.2011, 15:49   #52
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Т.к. никто не появился на альфе, моя расстроена Продолжение работ над сервером, ровно как и тестовые демонстрации - по мере того, как появятся желающие играть...
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Старый 19.06.2011, 17:15   #53
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Сообщение от MrNixon Посмотреть сообщение
Т.к. никто не появился на альфе, моя расстроена Продолжение работ над сервером, ровно как и тестовые демонстрации - по мере того, как появятся желающие играть...
реклама тухлая
хотя трейлер, геймплейное видео, а потом уже тесты
и ты так и не убрал картинки под спойлер >_____<


Скрытый текст:
должно было быть так
за 2 недели до теста трейлер
за неделю геймплейное видео
а потом уже должно было бы выглядить примерно так

Цитата:
*обоина орущая что тесту быть*
Патч 002 выложен.
Альфа тест в эту ПТ 17 июня с 8 утра до 22 вечера по Москве.
Если потребуется персональный тест после этого времени - пишите в асю.

Подробности на официальном блоге - кликабельная ссылка с переходом на блог.
и тогда народ был бы
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Что-то нашли, что-то потеряли...
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Старый 24.08.2011, 15:39   #54
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Предупреждения: 400
MrNixon,
Могу протестить, имею небольшой опыт(1 год) тестирования игр( Нахожу баги, секреты и т.д)
Skype- rulezzprof

Последний раз редактировалось Pripyat; 24.08.2011 в 15:49. Причина: Забыл
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Старый 24.08.2011, 22:24   #55
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Люди создаюшие эту игру можно с вами пообшаться насчет редактора? Я тоже делаю свою игру.Но есть запарки
__________________
Каим бы умным не казался человек.Каким бы славным не давал он жизнь идеям.Но все же в полном одиночестве во век,он был и будет шалуном и прохиндеем:)
http://battlelog.battlefield.com/bf3/ru/user/NokaS-RUS/
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Старый 30.08.2011, 12:36   #56
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Я скачал из блога вроде все что там было.Только не понял а где же сам модуль? Есть все остальные файлы для игры а самой игры нет
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Каим бы умным не казался человек.Каким бы славным не давал он жизнь идеям.Но все же в полном одиночестве во век,он был и будет шалуном и прохиндеем:)
http://battlelog.battlefield.com/bf3/ru/user/NokaS-RUS/
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Старый 28.09.2011, 21:49   #57
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Разработка отменена - из-за отсутствия квалифицированных помощников и слишком маленькой аудитории. Вместо, работаю над более реально реализуемым в браузерно-массовом фри ту плей масштабе проектом по апокалиптике: http://www.afterreset.com
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Старый 05.10.2011, 11:04   #58
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Жалко. Проект подавал большие надежды. Да и сделано было, очень многое.
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"Говорю тебе, Леонард, все эти видеоавтоматы, бесплатная выпивка, которую приносит большегрудая официантка, и столько креветок, сколько ты хоть сможешь съесть за 3.95... Дисней ленд, викуси!"©

Rebellion rising - 18%... да, да. Еще занимаюсь ей.
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