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Старый 02.03.2008, 17:45   #13
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Аватар для MyxaMop
 
Регистрация: 26.04.2006
Адрес: Чебоксары
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Вот, собственно, отсюда про "Зверя" все таки игра должна быть мега, я так считаю
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Beast
Beast is a fully platform-independent baker that utilizes the fbx-file format, making it easy to add extremely complex baking functionality to your internal tools. In addition to just being really cool, this will make life a lot easier for your art department.

Beast also includes integration with the Unreal Engine, a solution that enables support for global illumination directly from the Unreal editor.

Beast is today used in production by EA Digital Illusions (the studio behind the Battlefield series) and Gearbox Software (creators of the celebrated Brothers in Arms franchise, the upcoming first-person shooter based on the Aliens motion picture and Borderlands for PC, Xbox 360 and PlayStation 3).

Beast is marketed on a per game-production and number of SKU basis.
Цитата:
Technical Specifications
Features
Global Illumination using photon mapping, path tracing, irradiance caching and radiance caching.
Image Based Lighting.
Raytraced shadows, reflections and transparency.
Camera rendering, texture baking, surface transfer and vertex baking.
Ambient Occlusion, Radiosity Normal Maps, Light Maps and many other custom passes.
Point cloud baking.
Lua scripted baking.
Input
Geometry and shaders in the FBX file format (www.autodesk.com/fbx).
Settings using a custom XML format.
Images and textures using TGA, JPEG, TIFF, HDR, PNG and EXR.
Output
Images in TGA, EXR and JPEG format.
Vertex data in FBX format.
Integration available for Unreal Engine which invokes Beast to generate light maps and shadow maps for UE3 levels.
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