Тема: FINAL FANTASY XIII
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Старый 09.10.2014, 23:09   #51
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Сообщение от St1kn0r Посмотреть сообщение
Он еще и создатель GeDoSaTo, да. Durante ник. GeDoSaTo в этой игре не заработает, т.к. для неё нужно меню выбора разрешения внутри самой игры.
Печаль, ну чел головастый, он что то придумает, я в этом не сомневаюсь

Кстати, вот чел с гедосато сделал 1080р
Скрытый текст:
Using the GeDoSaTo tool I have enabled upsampling to 1080p that looks much better than the crappy 720p that it comes with. Here are the steps and config that i used to get 1080p. I will also be adding in the correct Hud injection so we can get true FXAA/SMAA without affecting the HUD (will update the config once i get it)

Step 1: Download GeDoSaTo (google it).
Step 2: Launch GeDoSaTo and click "User Whitelist"
Step 3: Add "ffxiiiimg || Final Fantasy XIII" <-- add this without the quotes and click Save in bottom right
Step 4: Go to Settings and click the "+" button near the "U" button at the bottom
Step 5: Enter "ffxiiiimg" as the name (make sure there are 4 "i"s as with step 3
Step 6: Paste the following config:


# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation

# This is a profile file for ffxiiiimg

injectPSHash 023bb3d2
injectDelayAfterDraw true

# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
# 0 = main monitor resolution
presentWidth 1920
presentHeight 1080
presentHz 60

# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
# lanczos: higher quality and sharp, most expensive performance-wise
# nearest: extremely cheap, generally ugly, but useful to upsample retro games
scalingType bilinear

# Forces the present resolution to be set, regardless of what the game requests
# usually only makes sense in conjunction with game-specific plugins
# for games with resolution limits
forcePresentRes true

# For games which use strange methods to query resolutions,
# injecting a new one might not work. In such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600
# 0 = override disabled
overrideWidth 1280
overrideHeight 720


pluginOverride GenericPlugin

################################################## ######################################
# Image processing settings
# Note: may or may not apply depending on the plugin used

## AA

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 4

# AA type
# either "smaa" or "fxaa", depending on your preferences
aaType fxaa

## Post

# Enable Postprocessing
# false = off
# true = on
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
enablePostprocessing false

# Postprocessing type
# durante = basic postprocessing adapted from SweetFX (dark, local contrast)
# asmodean = postprocessing by Asmodean (with tone mapping, softer)
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
postProcessingType durante




#-----------------------------------------------------------------------
#End of Config

Step 7: Leave GeDoSaTo running and start FF13
Step 8: Enjoy!

*EDIT* Forgot to mention to leave GeDoSaTo running

*UPDATE 10/9 2:52PM EST* Progess on hudless FXAA/SMAA Hash injection.

1080p Base Game: http://i.cubeupload.com/B1iwIw.jpg
1080p Hudless: http://i.cubeupload.com/A4n3pC.jpg

Not sure yet why I lost the bloom yet, working on it.

*UPDATE 10/9 2:59PM EST*
I had a typo in the exe name. If you tried this before and it failed try again... I had typed fxiiiimg... it should have been ffxiiiimg. (missed an "f")


Не, просто апскейл до 1080р, выглядит отвратно, будем ждать дальше

Последний раз редактировалось klop; 09.10.2014 в 23:28.
klop вне форума  
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