Тема
:
God of War III
Показать сообщение отдельно
25.05.2010, 17:01
#
3864
Flamboyant
Новичок
Регистрация: 03.03.2010
Сообщений: 50
Репутация:
11
[+/-]
Опубликован
God of War III Glitch FAQ
Сказали об ужасно глючном auto-targeting, который, думаю, что все, кто играл, на себе испытали.
Скрытый текст
:
Many attacks, including grabs and combat grapples, are subject to the strange auto-targeting system this game has. It overrides player's commands and at times makes
Kratos attack enemies he wasn't even facing. The game seems to favor bigger and "more important" enemies over smaller.
This is very bad in fights such as the one against Hades Cerberus Breeder, causing the strategy of grabbing puppies and throwing them back at HCB to become suicidal if the Satyrs or HCB are too close to Kratos. It also messes up CG high jump attempts pretty often.
В том числе можно узнать, как в игре летать в прямом смысле.
Скрытый текст
:
The basic mechanism behind it is this: Hermes Dash allows for almost completely horizontal air movement for a brief time. The problem is that it has a rather big cooldown (to prevent abuse just like this technique is). Hermes Dash can be cancelled by flicking Bow or Head momentarily, taking the cooldown away. This makes things smoother, but not completely smooth, because the Bow/Head has its own cooldown. However, it too can be cancelled: by doing a normal air attack. The Nemesis Whip's air attack is recommended because it allows Kratos to stay in air the longest.
Меню пользователя Flamboyant
Посмотреть профиль
Отправить личное сообщение для Flamboyant
Найти ещё сообщения от Flamboyant