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Юзер
Регистрация: 27.12.2006
Адрес: Империум Человека
Сообщений: 119
Репутация: 10
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Цитата:
Сообщение от Джoкер
Нет. Лучше выложи сюда этот чейнджлог. Будет удобнее.
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Сам то понял что сказал?Какой нафиг чечлог , это же не патч.
Скрытый текст: 5400282 By playing as the Sisters of Battle, you possess the power to build forward bases. Before any attack, you may purchase buildings, in addition to honor guard units. \ Purchased buildings will be present at the outset of the battle. However, unlike honor guard units, they will not travel with your commander into other fights. \ Conquer enemy strongholds to obtain their racial powers, added to your own.
5400283 By playing as the Imperial Guard, all your honor guard and garrison purchases automatically come at a reduced price. \ Conquer enemy strongholds to obtain their racial powers, added to your own.
5400284 By playing as the Space Marines, you possess the power to build special garrison troops called Deep Strike Squads. You can only purchase these troops from your stronghold. \ While Deep Strike Squads reside in your stronghold, they can be deployed anywhere in the Kaurava System, at a moment's notice. This means that before any battle, you can choose to use Deep Strike Squads that you had previously purchased. \ To add Deep Strike Squads, select the Reinforce button on your stronghold. Then use the arrow buttons on the left panel to select Deep Strike Squads, and purchase as many as you see fit. \ Conquer enemy strongholds to obtain their racial powers, added to your own.
5400285 By playing the Orks, your garrison reserves will automatically increase, very slowly. After several turns of play, you will notice that some provinces have increased size on their own. \ Conquer enemy strongholds to obtain their racial powers, added to your own.
5400286 By playing the Tau, you possess the power of the Ar’Ka Cannon. This powerful cannon, is fired right before your commander makes an attack, and will usually destroy some of the garrison forces in that enemy province. \ The cannon fires automatically, and does not require your direction. \ Conquer enemy strongholds to obtain their racial powers, added to your own.
5400287 By playing the Eldar, you posses the Fleet of Foot power. Your commander can move up to three entire provinces when moving through friendly territory. \ You may attack on the first, second, or third move, but attacking will always end your movement for the turn. \ Conquer enemy strongholds to obtain their racial powers, added to your own.
5400288 By playing the Necron, you possess the ability to recover some of your troops after a battle. This power works both when you are attacking or defending, as long as you do not lose when defending against an enemy. \ Any troops recovered will automatically be returned to your honor guard or garrison list, after the battle. \ Conquer enemy strongholds to obtain their racial powers, added to your own.
5400289 By playing as the Chaos Space Marines, you are not limited to supply lines. Your enemies must maintain a direct connection between all of their territories and their stronghold, in order to collect full Planetary Requisition. \ You can use this fact to your advantage by severing their supply lines without having to worry about your own. \ Conquer enemy strongholds to obtain their racial powers, added to your own.
5400290 By playing the Dark Eldar, you possess the ability to travel freely between Ancient Gates. In fact, you are the only faction that has an Ancient Gate in your base. \ These ancient artifacts allow travel between the planets of the Kaurava System. While other races can only travel certain paths using the Ancient Gates, you can travel from any Ancient Gate province to any other Ancient Gate province. \ Traveling between these gates is not different than traveling between territories normally. However, take note that you will have to fight whoever owns the gate province you are traveling to! \ Conquer enemy strongholds to obtain their racial powers, added to your own.
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FORTUNE FAVOURS THE AUDACIOUS
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