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Старый 17.07.2007, 04:47   #1495
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Регистрация: 17.07.2007
Сообщений: 8
Репутация: 1 [+/-]
San Andreas Race Creator

Кто работал с San Andreas Race Creator? Помогите!
Миссия созданая с помощью SARC вылетает с ошибкой сразу после
окончания обратного отсчета. Посмотрите что тут надо исправить.
Скрытый текст:
:MYDRAG_mission_racing
0001: wait 0 ms
0050: gosub £MYDRAG_loading_models_for_the_mission
00D6: if 0
0112: wasted_or_busted
004D: jump_if_false £MYDRAG_pre_clean_race_mission
0050: gosub £MYDRAG_failed_race_mission
:MYDRAG_pre_clean_race_mission
0050: gosub £MYDRAG_cleaning_race_mission
004E: end thread
:MYDRAG_loading_models_for_the_mission
0001: wait 200 ms
0004: $nos_activate = 0 ;; integer values
0004: $nos_activate_time = 0 ;; integer values
0209: $x_time = random int 100 400
03AF: set_streaming 1 (enabled)
0004: $ON_MISSION = 1 ;; integer values
01B6: set weather 1
00C0: set current time 12 12
0247: request_model 400
0247: request_model 401
0247: request_model 402
0247: request_model 404
0247: request_model 41
0247: request_model 41
0247: request_model 41
06E9: request_car_component -229 (NTO_B_S)
038B: load requested models
:MYDRAG_loading_models_for_the_mission_1
0001: wait 250 ms
00D6: if 7
0248: model 400 available
0248: model 401 available
0248: model 402 available
0248: model 404 available
0248: model 41 available
0248: model 41 available
0248: model 41 available
06EA: car_component_available -229 (NTO_B_S)
004D: jump_if_false ££MYDRAG_loading_models_for_the_mission_1
0001: wait 250 ms
;----
;#ADD_OBJECTS_HERE
;----
00A5: $racer_car1 = create car 400 at 2642.255 -962.6267 79.1137
00A5: $racer_car2 = create car 401 at 2648.579 -967.2824 78.92581
00A5: $racer_car3 = create car 402 at 2633.183 -966.826 79.56827
00A5: $PL_CAR = create car 404 at 2634.442 -973.7074 79.65687
;----
06ED: $racer_car1 0
06ED: $racer_car2 0
06ED: $racer_car3 0
06ED: $PL_CAR 0
;----
0129: $vodila1 = create actor 4 41 in car $racer_car1 driverseat
0129: $vodila2 = create actor 4 41 in car $racer_car2 driverseat
0129: $vodila3 = create actor 4 41 in car $racer_car3 driverseat
036A: put actor $PLAYER_ACTOR in car $PL_CAR
;----
0175: set_car $racer_car1 z_angle_to 302.8312
0175: set_car $racer_car2 z_angle_to 298.386
0175: set_car $racer_car3 z_angle_to 301.9095
0175: set_car $PL_CAR z_angle_to 294.2854
;----
02A3: toggle widescreen 1 (on)
01B4: set player $PLAYER_CHAR frozen state 0 (unfrozen)
0001: wait 1000 ms
016A: fade 1 () 1000 ms
0460: set camera pointing time 0.0 1700
015F: set camera position 2656.573 -944.5256 78.28773 0.0 0.0 0.0
0158: camera on vehicle $racer_car1 15 2
0001: wait 1700 ms
0158: camera on vehicle $racer_car3 15 1
0001: wait 1700 ms
015F: set camera position 2667.612 -973.1122 82.39719 0.0 0.0 0.0
0158: camera on vehicle $racer_car1 15 2
0001: wait 2000 ms
015F: set camera position 2623.424 -963.3685 80.00745 0.0 0.0 0.0
0160: point camera 2634.442 -973.7074 79.65687 1
0001: wait 2500 ms
02EB: restore camera with jumpcut
0001: wait 1000 ms
054C: use_GXT_table 'RACETOR'
00BA: text_styled 'RACES_4' 1100 ms 4
018C: play_sound 1052 at 0.0 0.0 0.0
0001: wait 1000 ms
00BA: text_styled 'RACES_5' 1100 ms 4
018C: play_sound 1052 at 0.0 0.0 0.0
0001: wait 1000 ms
00BA: text_styled 'RACES_6' 1100 ms 4
018C: play_sound 1052 at 0.0 0.0 0.0
0001: wait 1000 ms
00BA: text_styled 'RACES_7' 800 ms 4
0001: wait 1000 ms
02A3: toggle widescreen 0 (off)
01B4: set player $PLAYER_CHAR frozen state 1 (unfrozen)
;----
0186: $mark1 = create marker above car $racer_car1
0186: $mark2 = create marker above car $racer_car2
0186: $mark3 = create marker above car $racer_car3
;----
06E7: $nto1 = add car component -229 (NTO_B_S) to car $PL_CAR
06E7: $nto2 = add car component -229 (NTO_B_S) to car $racer_car1
06E7: $nto3 = add car component -229 (NTO_B_S) to car $racer_car2
06E7: $nto4 = add car component -228 (NTO_B_S) to car $racer_car3
;----
00AD: set car $racer_car1 max speed to 99
00AD: set car $racer_car2 max speed to 99
00AD: set car $racer_car3 max speed to 99
;----
00AE: unknown set car $racer_car1 to ignore traffic lights 2
00AE: unknown set car $racer_car2 to ignore traffic lights 2
00AE: unknown set car $racer_car3 to ignore traffic lights 2
;----
02C2: car $racer_car1 drive to point 2750.308 -858.6039 40.36394
02C2: car $racer_car2 drive to point 2750.308 -858.6039 40.36394
02C2: car $racer_car3 drive to point 2750.308 -858.6039 40.36394
;----
018A: $rch = create checkpoint at 2750.308 -858.6039 40.36394
0004: $timer = 0 ;; integer values
03C3: set_timer_with_text_to $timer type 0 text 'TIMER'
;----
018A: $fin_zone1m = create checkpoint at 2750.308 -858.6039 40.36394
03BC: $fin_zone1sph = create_sphere 2750.308 -858.6039 40.36394 4.0
:MYDRAG_finish_check_race_mission
0001: wait 0 ms
00D6: if 0
0100: actor $PLAYER_ACTOR near point in car 2750.308 -858.6039 40.36394 radius 4.0 4.0 4.0 sphere 0
004D: jump if false £MYDRAG_finish_check_race_mission2
0002: jump £MYDRAG_passed_race_mission
:MYDRAG_finish_check_race_mission2
0001: wait 0 ms
00D6: if 23
0112: wasted or busted
01AF: car $racer_car1 0 ()near point 2750.308 -858.6039 40.36394 radius 5.0 5.0 5.0
01AF: car $racer_car2 0 ()near point 2750.308 -858.6039 40.36394 radius 5.0 5.0 5.0
01AF: car $racer_car3 0 ()near point 2750.308 -858.6039 40.36394 radius 5.0 5.0 5.0
004D: jump if false £MYDRAG_finish_check_race_mission3
0002: jump £MYDRAG_failed_race_mission
:MYDRAG_finish_check_race_mission3
0001: wait 0 ms
00D6: if 0
0038: $nos_activate == 0 ;; integer values
004D: jump if false £MYDRAG_finish_check_race_mission
0008: $nos_activate_time += 1 ;; integer values
00D6: if 0
002C: $nos_activate_time >= $x_time ;; integer values
004D: jump if false £MYDRAG_finish_check_race_mission
09E9: activate_nitrous_on_car $racer_car1
09E9: activate_nitrous_on_car $racer_car2
09E9: activate_nitrous_on_car $racer_car3
0004: $nos_activate = 1 ;; integer values
0002: jump £MYDRAG_finish_check_race_mission
:MYDRAG_passed_race_mission
0001: wait 0 ms
015D: set gamespeed 0.4
015F: set camera position 2750.308 -859.6039 41.36394 0.0 0.0 0.0
0159: camera on ped $PLAYER_ACTOR 15 2
0001: wait 2500 ms
015D: set gamespeed 1.0
01E3: text_1number_styled 'M_PASSR' 3 5000 ms 1
0998: add respect 3
0394: play music 2
0050: gosub £MYDRAG_pre_clean_race_mission
0051: return
:MYDRAG_failed_race_mission
0001: wait 0 ms
00BA: text styled "M_FAIL" 4000 ms 1
;004F: create thread ££MYDRAG
004F: create thread ££myracetrigger
0050: gosub £MYDRAG_pre_clean_race_mission
0051: return
:MYDRAG_cleaning_race_mission
0001: wait 0 ms
0004: $ON_MISSION = 0 ;; integer values
0249: release model 400
0249: release model 401
0249: release model 402
0249: release model 41
0249: release model 41
0249: release model 41
0164: disable marker $rch
0164: disable marker $mark1
0164: disable marker $mark2
0164: disable marker $mark3
0164: disable marker $ch_zone1m
03BD: destroy sphere $ch_zone1sph
0164: disable marker $fin_zone1m
03BD: destroy sphere $fin_zone1sph
014F: stop timer $timer
06EB: release_car_component -229 (NTO_B_S)
00D8: mission cleanup
0051: return
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