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Старый 25.02.2016, 13:39   #393
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Регистрация: 02.02.2010
Адрес: Solar Driftwood
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Сообщение от ArtChery Посмотреть сообщение
Да в принципе и сегодняшняя картинка неплохая
Абсолютно стандартная для современных проектов.

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Сообщение от ArtChery Посмотреть сообщение
лишь бы оптимизировали получше
Это не про Ubisoft. У них там в офисе на камне выгравировано -

Цитата:
How to build a PC game:

1) Make sure that the game looks amazing at the very first E3 presentation and make sure it's available for pre-order along with season pass right after presentation cuz... why the hell not?;

2) Make sure the game is not looking as good as the very first concept developed for E3 presentation when it comes out (but do not forget to create screenshots in Photoshop to make the game look better than it actually is);

3) Make sure the game is missing some features, graphical effects and PC specific stuff to not make the PC port look a lot better than console versions. The last thing we need is to upset Sony and MS by making console versions look terrible in comparison;

4) Make sure the game runs poorly even on current high-end GPUs (optimization is not important), and then tell gamers to go and buy 1000$-1500$ GPUs or next generation GPUs from NVIDIA or AMD;

5) Let the gamers play the full version before release with locked content, missing or locked features and call it "Closed / Open Beta" to prevent criticism and possible negative reception before release;

6) Make sure that marketing department is working 24/7 for 2 months before release to build up hype and maximize pre-orders (and sales for the first two weeks of release) of the game and season pass.

PROFIT!
__________________
"A delayed game is eventually good. But, a rushed game is forever bad" © Shigeru Miyamoto

Последний раз редактировалось Agent4Seven; 25.02.2016 в 14:26.
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