Тема
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Все те, кто cчитает количество кадров в секунду и финансирует создание инди-игр
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17.11.2014, 14:53
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9053
ShadowJack
Itchy trigger finger
Регистрация: 01.05.2007
Адрес: Bright ≠ Springs
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Fraze
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"Resource monitors for RAM and CPU consumption numbers, memory viewer for trying to figure out what makes it tick and track address issues, SSD analysis tools for those delicious dead blocks and data tracking
Wanna know average number of times parts of LotF exe code are stuffed around between RAM and HDD in the span of one hour? 150000 copy/write iterations. That's about 10000 times more than usual. DRM constantly decrypts the game code into the memory and encrypts it back. This is the most bullcrap usage of encryption software I've ever stumbled upon. And even though code chunks are quite small(couple of kilobytes per go at worst), they are all stored in one memory block. And playing the game for 4-8 hours(depends on SSD quality) means that you can say goodbye to that block."
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