Тема: Wreckfest
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Старый 11.10.2014, 20:03   #247
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Another day, another hot fix to address a couple of nasty issues found in the multiplayer code during the hot multiplayer sessions over the weekend as well as a few more or less minor annoyances:

Selecting any server past the 17th one in the server browser no longer causes the game to crash consistently.
Implemented a potential fix to prevent the client loading a wrong track when joining a server. Please let us know in case you’re still experiencing the issue, we’re monitoring the situation.
Input in lobby chat is now disabled when Steam overlay is active to prevent false input into lobby chat.
Quick look-back cameras now share the same position and angle than the look-back view of the default chase camera.
It’s no longer possible to cut the long sweeping left-hander in the beginning section of the Tarmac track.
Fixed the hole around the pole in the middle of the 180° corner on Sandpit1.

As before, the latest game version is not compatible with the previous one, so please do update your game before attempting to play in multiplayer. If necessary, please log out and then back in Steam to initiate the update process.

Our sincere thanks to everyone who played the game during the weekend and reported issues, we very much appreciate your help in making this game better. Please keep your feedback coming!

_________________________________


This update has been reverted.


Unfortunately it seems like the latest hot fix posted earlier today caused more issues than it fixed, rendering multiplayer inaccessible. As a first remedy, we have reverted the game back to an earlier version pending further investigation of the problem. Please update your build to make sure you receive the correct version.


Our apologies for the inconvenience, please stay tuned for updates.


Wed 8.10.: The issues have been addressed and the hotfix released once again. Sorry for the inconvenience.


———-


Another hot fix hot on the heels of the yesterday’s one! This time we’re pretty confident that we’ve managed to track down and nail the issue in which a wrong track was occasionally loaded for a client, resulting in flying cars and other absurd behavior. A couple of other tweaks were thrown in for a good measure.


* The client no longer occasionally loads a different track than the host.

* Sending a chat message with just one SPACE no longer causes the previous message displayed to be duplicated.

* Implemented general server browser improvements.

* Improved client side prediction.

* Improved low-end engine performance.


Thanks for your feedback!

__________________________


The hot fix battery keeps on hammering! We have just updated the game with a yet another hot fix that should address the issue with the game often freezing in the loading screen when trying to join a server. A couple of other minor issues have been fixed as well.

* The game no longer freezes into the loading screen when joining a server.
* Cinematic camera is no longer always targeted to the host in multiplayer.
* It’s no longer possible to drive around in lobby.

Thanks!
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