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-   -   Brink - проблемы (http://forum.igromania.ru/showthread.php?t=120604)

Dominik114 14.06.2011 17:57

появляется окошко,когда я нажимаю на *присоединиться к подкреплению*.Вот что там пишется:
Spent 539ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 134ms waiting
Spent 403ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 268ms waiting
Spent 592ms total
Finished compositing contextId 20 team security (0) cinematic: false
Spent 522ms waiting
Spent 968ms total
Finished compositing contextId 21 team security (0) cinematic: false
Spent 72ms waiting
Spent 420ms total
Finished compositing contextId 1 team resistance (1) cinematic: true
Spent 156ms waiting
Spent 490ms total
Finished compositing contextId 2 team resistance (1) cinematic: true
Spent 219ms waiting
Spent 522ms total
Finished compositing contextId 3 team resistance (1) cinematic: true
Spent 77ms waiting
Spent 376ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 254ms waiting
Spent 639ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 254ms waiting
Spent 643ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 50ms waiting
Spent 428ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
--- Completed loading sequence in 17.52s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/aquarium: locked 295080 bytes (2.25 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.10s
0: 'aqrint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_3
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_player
0: 'aqsint_csc' StopCutscene...
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:18 to load maps/mp/aquarium.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'sprinting_reload' set as bind 23
...'power_maximum_increase' set as bind 24
...'hardened_skin' set as bind 25
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
16 abilities set
done setting 16 local abilities
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'aqrint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'aqrint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'aqrint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'aqrint_player' composited (uses id -1, expected id -1), ccfIndex 0
OnIntroCutsceneEnd
Player Team: resistance
Fade in victory splash
All Stats Cleared
All Stats Cleared
Syncing stats to clients...
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
8 mins to go
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
Finished compositing contextId 1 team resistance (1) cinematic: false
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
Finished compositing contextId 3 team resistance (1) cinematic: false
Finished compositing contextId 2 team resistance (1) cinematic: false
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
Resetting bot skills...
Bot skills reset
TASK SELECT (Admin): Attempting Primary: 'snd_destroy_guard_select' (owner: 'tank_doors')
Migration other match state 1: 1
Security skill bumped up, Resistance down
WARNING: Bot 6 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
Migration other match state 5: 2
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Security skill bumped up, Resistance down
WARNING: Bot 13 is stuck
6 mins to go
Migration other match state 2: 2
Security skill bumped up, Resistance down
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: Bot 8 is stuck
TASK SELECT (Admin): Attempting Primary: 'snd_destroy_guard_select' (owner: 'tank_doors')
Migration other match state 2: 1
Security skill bumped up, Resistance down
WARNING: Bot 8 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
Migration other match state 2: 2
Migration other match state 1: 2
WARNING: Clamping linear velocity to 0 on rigid body
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Security skill bumped up, Resistance down
play Question
entered
entered answer
play Answer
Migration other match state 2: 1
4 mins to go
bot class changes (4 mins remain)
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Security skill bumped up, Resistance down
Parsed gui 'democharge' in 0 ms
Migration other match state 1: 1
Parsed gui 'democharge' in 0 ms
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/impacts/metal'
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/impacts/metal'
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL

Zereset 14.06.2011 18:20

Dominik114, попробуй проверить целостность кэша в Стиме. А текст советую спрятать под спойлер D:

Dominik114 14.06.2011 18:33

у меня пиратка и куда нажимать,чтоб проверить кэш? =_=

xSerPx 14.06.2011 18:39

Цитата:

Сообщение от Dominik114 (Сообщение 9434768)
у меня пиратка и куда нажимать,чтоб проверить кэш?

Такая функция доступна только в стимовской лицензии.

Dominik114 14.06.2011 20:26

и что мне делать?(лицензию покупать не могу,денег нет)

Jeka-86rus 14.06.2011 21:25

Dominik114, патчи поставь, драйвера последние еще попробуй.

HolyLight 16.06.2011 21:05

Скрытый текст:
Spent 199ms waiting
Spent 629ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 12.95s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/sectow: locked 411188 bytes (3.14 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.14s
0: 'statk_csc' StopCutscene...
0: 'stdef_csc' StopCutscene...
0: 'stmid_csc' StopCutscene...
0: 'stsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_actor_1
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_actor_2
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_actor_3
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_player
0: 'strint_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:15 to load maps/mp/sectow.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'grenade_flash' set as bind 3
...'landmine' set as bind 8
...'turret1' set as bind 9
...'sticky_bomb' set as bind 12
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'hardened_skin' set as bind 23
...'interrogation1' set as bind 24
...'spider_sense' set as bind 25
...'grenade_shooting' set as bind 26
...'sprinting_reload' set as bind 27
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
21 abilities set
done setting 21 local abilities
WARNING: No Spawn Found.
WARNING: No Spawn Found.
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'stsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'stsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'stsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'stsint_player' composited (uses id -1, expected id -1), ccfIndex 0
WARNING: game time hitch of 11 ms. game is now lagging behind sound by 11 ms
OnIntroCutsceneEnd
Player Team: security
Fade in victory splash
All Stats Cleared
All Stats Cleared
Sectow script: stopwatch importance set
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
OnMatchStatePrimary(0)
(1) disabled all spawns
(2) enabling gate spawns...
Sectow script: BotID1 enabled
Sectow Script: Conduit Objective Initialized
Sectow script: Initial Bomb/Hatch Importance set
Syncing stats to clients...
...OnMatchStateOther 0 0
OnMatchStateOther0 0: resetting health post 1
...OnMatchStateOther 1 0
OnMatchStateOther1 0: resetting energy post 1
...OnMatchStateOther 2 0
OnMatchStateOther2 0: MG1
...OnMatchStateOther 3 0
OnMatchStateOther3 0: MG2
...OnMatchStateOther 4 0
OnMatchStateOther3: NPC Position Now Set
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
OnMatchStateOther3: NPC alive
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
client 15 connected.
OnClientConnect: Clearing abilities for client 15
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 15
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
client 14 connected.
OnClientConnect: Clearing abilities for client 14
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 14
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 13 connected.
OnClientConnect: Clearing abilities for client 13
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 13
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 12 connected.
OnClientConnect: Clearing abilities for client 12
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 11
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 10 connected.
OnClientConnect: Clearing abilities for client 10
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 10
Finished compositing contextId 2 team security (0) cinematic: false
client 9 connected.
OnClientConnect: Clearing abilities for client 9
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 8
client 7 connected.
OnClientConnect: Clearing abilities for client 7
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 7
client 6 connected.
OnClientConnect: Clearing abilities for client 6
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 5
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 4 connected.
OnClientConnect: Clearing abilities for client 4
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 3
client 2 connected.
OnClientConnect: Clearing abilities for client 2
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 2
client 1 connected.
OnClientConnect: Clearing abilities for client 1
WARNING: No Spawn Found.
WARNING: No Spawn Found.
Syncing match state to client 1
Resetting bot skills...
Bot skills reset
Changing input language to 0X19, sub language 0X400
Migration primary match state: 1
OnMatchStatePrimary(1)
OnMatchStatePrimary 1: Bomb Finished - Setup Bomb
(1) disabled all spawns
(2) enabling gate spawns...
Sectow script: BotID1 enabled
Sectow Script: Gate Objective Initialized
WARNING: Thread '': Already synced stats less than a minute ago - ignoring
DeactivatePrimary 1: Deactivating Hatch
Sectow script: Conduit light event started
Sectow script: Conduit Lights Activated
WARNING: Thread '': Already synced stats less than a minute ago - ignoring
Changing input language to 0X9, sub language 0X400
Resistance skill bumped up, Security down
Sectow script: 360 second importance set
Sectow script: Normal Bomb/Hatch Importance set
WARNING: Bot 7 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
Resistance skill bumped up, Security down
Sectow script: Normal Bomb/Hatch Importance set
Changing input language to 0X19, sub language 0X400
Migration other match state 2: 1
OnMatchStateOther2 1: MG1 constructed
Changing input language to 0X9, sub language 0X400
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Changing input language to 0X19, sub language 0X400
WARNING: Bot 7 is stuck
Changing input language to 0X9, sub language 0X400
Resistance skill bumped up, Security down
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/arifle_heavy'
********************
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/arifle_heavy'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL

После пары минут игры вылетает вот такая вот штукенция.Что делать?

Brinkout 17.06.2011 14:49

Подскажите как решить эту проблему

Spent 72ms waiting
Spent 409ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 87ms waiting
Spent 422ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 81ms waiting
Spent 377ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 160ms waiting
Spent 494ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 43ms waiting
Spent 302ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 12.14s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/terminal: locked 285896 bytes (2.18 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.25s
0: 'the_computer_csc' StopCutscene...
0: 'aprint_csc' StopCutscene...
0: 'apsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/terminal.entities ) apsint_actor_1
...precaching anims for actor: ( maps/mp/terminal.entities ) apsint_actor_2
...precaching anims for actor: ( maps/mp/terminal.entities ) apsint_actor_3
...precaching anims for actor: ( maps/mp/terminal.entities ) apsint_player
...precaching anims for actor: ( maps/mp/terminal.entities ) apsint_extra_5
...precaching anims for actor: ( maps/mp/terminal.entities ) apsint_extra_6
0: 'apatk_csc' StopCutscene...
0: 'apdef_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:14 to load maps/mp/terminal.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'grenade_flash' set as bind 1
...'metabolism1' set as bind 4
...'landmine' set as bind 8
...'turret1' set as bind 9
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'hardened_skin' set as bind 23
...'sprinting_reload' set as bind 24
...'power_maximum_increase' set as bind 25
...'sprinting_grenade' set as bind 26
...'spider_sense' set as bind 27
...'armor_piercing_rounds' set as bind 28
...'grenade_mastery' set as bind 29
...'extra_layers1' set as bind 30
...'extra_magazine' set as bind 31
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
25 abilities set
done setting 25 local abilities
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'apsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'apsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'apsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'apsint_player' composited (uses id -1, expected id -1), ccfIndex 0
99: Non-cinematic (correct) model for 'apsint_extra_5' composited (uses id 17, expected id -2), ccfIndex 12
99: Non-cinematic (correct) model for 'apsint_extra_6' composited (uses id 18, expected id -2), ccfIndex 13
WARNING: game time hitch of 92 ms. game is now lagging behind sound by 92 ms
OnIntroCutsceneEnd
Player Team: security
Fade in victory splash
All Stats Cleared
All Stats Cleared
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
Setting class balance for hack
Syncing stats to clients...
enableWaypointsToPapers
Security bots not guarding the train platform - setting prios back to normal
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
Finished compositing contextId 2 team security (0) cinematic: false
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Resetting bot skills...
Bot skills reset
Extra magazine enabledWARNING: Bot 3 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
tracked globals.game.commandPostActiveWARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
tracked globals.game.commandPostActiveWARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Migration other match state 3: 1
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/submachinegun/resistance/1/farmid_r_sub1_part1.msadpcm: skipping
tracked globals.game.commandPostActivetracked globals.game.commandPostActiveWARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/submachinegun/resistance/1/farmid_r_sub1_part4.msadpcm: skipping
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/shotgun_3rdperson'
********************
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/shotgun_3rdperson'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL

Zereset 17.06.2011 15:16

Brinkout, текст под спойлер засунь для начала.

Назар Макута 21.06.2011 14:24

РЕБЯТ ПОМОГИТЕ! Пишет что openGl не идёт всё обновил и фикс поставил! моя система:intel core 2 duo 2.6ghz ati mobility radeon hd 4300 оперативки 3 гига.Заранее спасибо.

Добавлено через 27 минут
Zereset, помоги!

Jeka-86rus 21.06.2011 15:32

Назар Макута, драйвера последние ставил?, ставь последние, все фиксы ставь если пиратка, по очереди.

Назар Макута 21.06.2011 15:39

поставил. тоже самое. Блин так поиграть хочу.

Добавлено через 14 минут
ПОМОГИТЕ!ПЛИЗ!

Jeka-86rus 21.06.2011 19:51

Цитата:

При запуске вылетает ошибка с OpenGL, что делать?
- Если дрова последние, то ваша видеокарта не поддерживается с игрой, точнее она устарела.
взято из шапки, тем более у тебя ноут, как я понял.

Назар Макута 22.06.2011 10:17

ТАК ЧО НЕ ПОЙДЁТ!!!!!!!!!!

Jeka-86rus 24.06.2011 09:43

что за обновление вчера вышло?

Назар Макута 24.06.2011 11:51

чо за обновление?

Jeka-86rus 24.06.2011 12:10

Назар Макута, если игра не лицензия, то надо самому искать, а так на лицензии скачалось уже, позавчера еще.

Sergey86seve 24.06.2011 17:15

Люди у мя фигня как у (=DIMA=) помогите пожалуйста, я дуб дубом, не знаю что делать???

heckfy76 26.06.2011 09:41

купил диск, наверное пиратка
игра установилась, но при входе выкидывает пишет ошибку
сигнатура проблемы:
Имя события проблемы: APPCRASH
Имя приложения: brink.exe
Версия приложения: 1.0.22672.46967
Штамп времени приложения: 4dc8680a
Имя модуля с ошибкой: Secur32.dll
Версия модуля с ошибкой: 6.0.6002.18051
Штамп времени модуля с ошибкой: 4a366084
Код исключения: c0000005
Смещение исключения: 000021dc
Версия ОС: 6.0.6002.2.2.0.768.2
Код языка: 1049
Дополнительные сведения 1: b74f
Дополнительные сведения 2: 25f90ce0142772ae59ebb8c653da4a28
Дополнительные сведения 3: 85e5
Дополнительные сведения 4: 52763793b99769b4678d3a90e1c98cf7

конфигурация компа
MS Windows Vista Home Basic 32-bit SP2,AMD Phenom X4 9150e, ОЗУ 3.0 Гб DDR2 @ 333 Мгц,768 Мб GeForce 9600 GS (Sapphire/PCPartner),313 Гб Western Digital WDC
Помогите советом,плиз

Bloodeg 28.06.2011 19:44

Купил ключик, скачал игру и решил запустить. Ничего не предвещало беды, настроил персонажа, нажал начать игру и столкнулся с УЖАСАЮЩИМИ тормозами. 4 гига DDR3, Intel Core i7 920, видеокарта Club3D Radeon HD 6790, ОС Win7 Ultimate x64. До этого на умирающей Inno3D GeForce GTX 260 под XP пиратка шла отлично, но после смены видюхи захотелось онлайна.
Сразу забыл добавить, что драйвера самые свежие стоят.


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